Paper Mario: The Origami King Producer – Why Stationary as game’s bosses?

Paper Mario: The Origami King Producer – Why Stationary as game’s bosses?

Paper Mario: The Origami King players will know by now, the game features various bosses that take the form of stationary – such as color pencils, rubber bands, and more.

But a lot of people still want to know why, besides it connecting to the origami plot.

In a recent interview with PCGames, Nintendo’s Kensuke Tanabe explained why his development team settled on the idea of regular stationary for the game’s boss battles.

Simply because it was interesting

Namely, they felt that realistic-looking tools without human-like features was an interesting ‘visual hook’ for the game;

The Paper Mario series is all about paper. We came up with the idea of ​​office stationary when we were thinking about various motifs that are related to paper but not necessarily origami.

We found that the somewhat strange-looking real representation of stationary without adding anthropomorphic features to them could work well as a visual hook for the game. At the end of the day, “normal” isn’t necessarily exciting, is it?

Do you agree with how Tanabe and his team approached the game’s boss battles? If no, what kind of bosses would you have designed for Paper Mario: The Origami King? 

Personally, I was ok with all the Vellumental bosses but the stationary bosses always seemed of to me.

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