Sonic Origins – version 1.4.0 patch notes

Sonic Origins – version 1.4.0 patch notes

The 1.4.0 update for Sonic Origins on Nintendo Switch has been released by SEGA. Even though everyone agrees that the games in the collection are classics, there were a lot of problems with the package as a whole.

We’re talking about bugs, problems that changed how the game was played, and problems with how it looked. Some of these things are now being taken care of.

1.4.0 update highlights

  • Trouble with games crashing
  • Problems with Tails’s AI Sound bugs
  • Problems with the menu and controller
  • Museum miscredits
  • Data saving issues

1.4.0 full patch notes

  • Sound Test in Sonic the Hedgehog 3 and Knuckles now has a new feature.
  • Fixed a bug in Sonic the Hedgehog 2 where Tails wouldn’t come back from outside the screen and a sound effect would keep playing over and over.
  • Fixed a bug that made the titles of some songs in the Classic Music Pack show up wrong in the Museum.
  • In Sonic the Hedgehog 2, a bug was fixed that caused the sound effect for getting Rings to stop when you got them quickly after each other.
  • Sonic the Hedgehog 3 & Knuckles: Competition Mode can now be played on the Nintendo Switch without having to register two Joy-Cons or Pro controllers.
  • It’s no longer necessary to register two Joy-Cons or Pro controllers for Time Attack, and you can cancel controller registration in other modes.
  • 42 more bugs were fixed.
  • Sonic the Hedgehog 3 and Knuckles: Fixed a bug that caused the game to crash if you left a lot of Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 and then beat the sub-boss and went to the next Act.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
  • Sonic the Hedgehog: Fixed a bug that caused players to get stuck at the Title Screen if they tried to retry a stage in Classic Mode from My Data and got a Game Over.
  • Fixed a bug in the “Fireball Dash” mission that made it possible to move outside of the mission area. Completing the mission would cause the player to get stuck, so the bug was fixed.
  • Fixed a bug in the “Slippery Swim” mission that was making invisible blocks show up in places they shouldn’t.
  • In Sonic the Hedgehog 3 and Knuckles, a bug that made players go back one lap when they got hurt or fell off the stage has been fixed.
  • Fixed a bug in the “Animal Rescue” mission where players would stand on clouds instead of bouncing or falling off of them.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that moved players when Angel Island Zone Act 1 was set on fire.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed where the boss would leave the area if he or she was hit by an attack in mid-air while entering Act 2 of the Carnival Night Zone.
  • Fixed a bug in Sonic the Hedgehog 3 and Knuckles that made a sound effect play over and over when the player changed stages after beating the boss in Death Egg Zone Act 1.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that caused a sound effect to play over and over again in Act 1 of the Flying Battery Zone if a player changed stages while close to a magnetic object.
  • In Sonic the Hedgehog 2, a bug was fixed that caused Tails’ flight sound to keep playing after you moved to the next stage if you were flying with Tails at the time.
  • In Sonic the Hedgehog 2, a bug was fixed where the time would never end if a player made a mistake and ran out of time.
  • In Sonic the Hedgehog 3 and Knuckles, a bug that was making the courses not mirror each other was fixed.
  • Fixed a bug in the “Bounce House” mission where characters couldn’t move after time ran out if they hit a Bounce Pad from below.
  • Fixed a bug in the “Extreme! Super Sonic Finish” mission where, if the player fell off the platform right after reaching the goal, the camera would lock and the player wouldn’t be able to move on.
  • The bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2 has been fixed in Sonic the Hedgehog 3 and Knuckles.
  • In Sonic the Hedgehog 3 & Knuckles, if you started the game in Classic Mode with a save file from the end of the game, and then went into and out of a Special Stage without touching a checkpoint, the game time would start at 9:59 instead of the correct time.
  • Sonic the Hedgehog 3 & Knuckles: When starting the game as Sonic with a saved game file that had been cleared, doing certain things in Angel Island Zone Act 1 would send the player to Knuckles’ boss area route instead of Sonic’s.
  • In Sonic the Hedgehog 3 and Knuckles, a bug has been fixed that would cause the character to fall off the stage if they did certain things during the boss fight in Act 2 of the Lava Reef Zone.
  • In Sonic the Hedgehog 3 and Knuckles, there was a bug in Angel Island Zone Act 1 that caused the player to lose a life if they did certain things after the stage was set on fire. This bug has been fixed.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that let players avoid the falling boulder that takes them to the boss stage in Act 2 of the Lava Reef Zone.
  • Sonic the Hedgehog 2, Story Mode: Fixed a bug that would add the time it took to move from Mystic Cave Zone Act 2 to Hidden Palace 2 to the player’s Best Time.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that caused an invisible ceiling to appear during the boss battle in Act 2 of the Hydrocity Zone. This made it impossible for players to jump higher.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that caused players to start the stage in an odd place if they entered the first Special Ring in Mushroom Hill Zone Act 1 and then opened the pause menu and chose “Restart” right away.
  • In Sonic the Hedgehog 3 & Knuckles, if you started the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then got a Game Over, you would lose a life as soon as you reached the sub-boss.
  • In Sonic the Hedgehog 2, a bug was fixed that was causing the game to crash because it was not calculating objects correctly.
  • The “Aerial Attack” mission no longer has a bug where players would get stuck on blocks and be unable to move.
  • Fixed a mistake in the list of names.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that caused the player to go to a different Act if they opened the pause menu right before going to a Special Stage and then chose “Restart.”
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that caused coins to get more when the game was in debug mode.
  • The BGM in Special Stages would slow down after collecting 50 Rings in Sonic the Hedgehog 3 and Knuckles. This bug has been fixed.
  • In Sonic the Hedgehog 3 & Knuckles, when the game was started in Classic Mode from a save file with a recorded Time Over, the Time did not reset to 00:00 when a stage was finished.
  • Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Death Egg Zone Act 2 Classic Mode where, after switching to the boss stage, opening the pause menu and choosing “Restart” would start the boss fight over with 0:10 Time.
  • In Sonic the Hedgehog 3 and Knuckles, a bug was fixed that made the textures of objects not show up right in Act 2 of the Mushroom Hill Zone. (Switch from Nintendo)

Sonic Origins has Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic 3 & Knuckles, and Sonic CD. It also has a new Anniversary mode, challenges, a museum, and other things.