XEL – version 1.0.4.4 patch notes

XEL – version 1.0.4.4 patch notes

The team has made version 1.0.4.4 of XEL for Nintendo Switch, which is a new update. After the patch is installed, players will be able to use a couple of new things. Several bugs have been fixed as well.

Version 1.0.4.4 patch notes

  • Additions:
    • Customization for the controller was added.
    • Before entering the last part of the game, add Elder dialogue options.
  • Fixes
    • Button prompts were fixed
    • The same snacks are eaten twice.
    • Fixed UI problems in the Shirl Shop
    • After getting the shield, the wrong quest marker was fixed.
    • Fixed a problem with the way options were highlighted when the Minus and Plus buttons were used to open the Inventory and Systems menu.
    • Fixed the settings for the screen
    • Fixed Minimap getting stuck
    • Fixed problems with the interface for crafting (Keyboard)
    • Fixed: the wrong graphic settings are chosen
    • Title doesn’t save the sound settings when the game is restarted.
    • Fixed: Can’t see the “Exit” button in the menu
    • The Snacks section of the Inventory now says “No Data.”
    • Fixed: The door to Glacial Glades won’t open and you can’t use the terminal.
    • Fixed: The “Learn More” button in the News Post UI opens the Discord link six times
    • Upgrade Flowers now light up even though they have already been picked.
    • Fixed: Cloned Paradox Apexs despawned too late
    • Fixed: Desmond walks into an empty area while the needle eye cutscene is playing Fixed: Desmond dies in the time travel zone
    • Fixed: Screen went black when loading
    • Fixed a problem with colliders in Area 05
    • Fixed skipping Item near Divide
    • Fixed a problem with colliders in Dungeon 02
    • When the game is running in the background, the controls are fixed.
    • Fixed In Needle Eye, Desmond’s name is shown as “???” after it has been found out.
    • Bog now has the right collision.
    • If you get hit by the Overseer’s teleport-laser during the paradox fight, the map will no longer work.
    • Fixed a problem with colliders in Xelot Hideout
    • White stamina bar is now fixed
    • Campsite wasn’t set up right. Fixed: NPC Riff Raff didn’t have sound.
    • After coming back from the Science Station, Desmond shows up too early in the Elder Dialogue.
    • Fixed: Apex makes copies of himself while he is stunned
    • Fixed a bug that gave more stamina when a second stamina upgrade was bought.
    • Science Station now doesn’t have any terminals that overlap.
    • Some NPC voices were missing.
    • Fixed The Wilds has a Jump-Yet.
    • Fixed zap-traps (and the flamethrower) come back much too quickly, and you can use them as much as you want.
    • Fixed: When the Speed Gum Effect wears off, the player moves more slowly. Fixed: Infected Soldiers in the Science Station can now talk.
    • Fixed: The wrong music plays when you enter the Xelot Base from the alternate route.
    • When loading an old save in the game’s Load/Save menu, two highlighters are seen.
    • Fixed: You can’t reach the chest in the past Fixed: Upgraded Snare has no icon, and more than one item has been chosen.
    • Golden chip didn’t look right
    • Max hearts are cutting into other parts of the UI.
    • Fixed: In German, Warden is called Warden Fixed: Apex predator is called Apex predator in German
    • In The Wilds, he fixed the box in the roots.
    • Fixed: Not all stamina upgrades got saved Fixes a lot of little sound problems
    • Many more collision and clipping problems have been fixed.
    • Several fixes for getting stuck or falling through the map.
    • There have been too many changes and fixes to Loca to list them all here.
    • Fixed the audio settings.
    • The settings for resolution and quality got better.
    • Removed Freeze Frames when enemies are hit or killed.
    • More Key Items were listed in the inventory in the right way.
    • Minor fixes to the map and user interface.
    • Changes that make sense.

The XEL 1.0.4.4 update can now be downloaded by anyone with a Nintendo Switch.

About XEL

XEL is a 3D sci-fi fantasy action-adventure game. You play as Reid, who is stranded on the strange planet XEL. Since she doesn’t remember her past, it’s up to you to figure out what happened to her and how she is connected to XEL. Get your sword and shield ready, because you’ll be exploring the overworld of XEL and going into scary dungeons full of surprises and hard puzzles. You will meet new friends and enemies, find new tools, and be able to jump through time and space as you go. Reid finds a never-ending cycle of danger as she digs deeper into the mysteries surrounding XEL. Can she get out of it, and if so, what will it take?

Features: A 3D action-adventure game that kicks your behind through space and time. Explore the mysterious world of XEL and learn about its dark past. The overworld is full of life, and the dungeons are hard to get through. Help Reid figure out who she is and why she is stuck in this strange place. Hack and slash your way through robot minions that have gone crazy, and face the strange animals of XEL. Use your arsenal of tools to solve puzzles that mess with time.

Gameplay from the past meets features from the present

• XEL has a well-made combat system with dodging, parrying, and gadgets. • The game is a classic top-down 3D action-adventure.

• Improve your weapon, shield, and gadgets to kick even more ass.

Unique skills will let you jump through time to reach places you couldn’t get to before, meet enemies when they’re weaker, and break the rules of space. In XEL, the dungeons and puzzles will test both your brains and your guts.

The world of XEL is waiting for you. Try out an interesting sci-fi fantasy story that puts a lot of focus on story-telling, combat, and puzzles. Meet a memorable cast of characters and talk with them in witty and charming ways. Find time-warped areas that let you see what happened behind the scenes to bring this strange place to its end. Interact with the world around you and talk to NPCs.

• XEL has beautiful visuals made by a passionate indie team and a timeless soundtrack by Gidon Wolff.