Summary:
This report summarizes verified reporting about a rumored Ubisoft-developed Zelda spin-off codenamed Goliath that sources say was prototyped by Ubisoft Milan and later rejected by Nintendo. According to Insider Gaming, the project began as an original spin-off concept after Mario + Rabbids Sparks of Hope, led by Davide Soliani and a small Milan team. Nintendo reportedly asked the team to rework the lead into Ganondorf during concept development, and the prototype was delivered around the end of 2023. Nintendo is said to have rejected the prototype in late November 2023, after which discussions between the two companies cooled and the Milan team was reassigned. This write-up explains what the report says, who was involved, possible reasons behind Nintendo’s decision, how the industry reacted, and what this might mean for future Zelda spin-offs and third-party collaborations.
What Insider Gaming reports about Ubisoft’s Cancelled “Goliath”
Insider Gaming’s Tom Henderson published an investigative piece that names an internal Ubisoft Milan project codenamed Goliath as a proposed Zelda spin-off. The report says Goliath began life after Mario + Rabbids Sparks of Hope, with Ubisoft Milan pitching an original protagonist and a larger-than-usual scope for a collaboration with Nintendo. Over the course of 2023 the team reportedly developed a playable prototype and, per the reporting, Nintendo asked the studio to alter the lead to be Ganondorf instead of the new character. Sources claim the prototype was shown to Nintendo around late November 2023 and that Nintendo rejected it. The article describes the reporting as based on 18 months of research and independent corroboration, and it positions the project as one of several cancelled collaborations uncovered by the author.
Who at Ubisoft Milan led the project
Davide Soliani, best known for creative direction on Mario + Rabbids, is named as the driving creative force behind the Goliath concept. Insider Gaming’s reporting suggests a small, focused team at Ubisoft Milan worked on the prototype throughout 2023 with the goal of building something that moved beyond Mario + Rabbids’ tactical roots and into a more ambitious Zelda spin-off. The Milan studio has a history of collaborating with Nintendo on crossover projects, which makes this pitch notable: it would have placed an external developer at the center of a recognizable Nintendo franchise. The report also connects later departures from Ubisoft Milan to the project’s cancellation, indicating the pitch and prototype had real consequences for the studio’s staff and future plans.
How Ganondorf reportedly became the playable lead
The original pitch reportedly focused on a brand-new protagonist set in the world of Hyrule, but sources say Nintendo suggested pivoting to Ganondorf during the concept phase. That change turns what might have been a standalone story into something that leans heavily on Zelda lore and an instantly recognizable antagonist. Making Ganondorf playable would have required careful narrative framing and design choices to keep the tone consistent with Nintendo’s family-friendly sensibilities while still exploring a darker perspective. The very idea shows Nintendo was engaged in concept-level decisions, and the choice to move from a fresh lead to a canonical villain would have dramatically changed the project’s creative direction and player expectations.
Why Nintendo reportedly turned down the prototype
Insider Gaming’s pieces do not provide a definitive reason Nintendo rejected the prototype in November 2023, but the available reporting and context allow for informed possibilities. Nintendo has a long track record of protecting the tone and internal consistency of its major franchises, and handing over a well-known antagonist as a playable lead introduces risks around characterization and brand perception. A prototype might not have met Nintendo’s gameplay or quality expectations, or it could have presented narrative or content choices Nintendo judged unsuitable. It is also possible the prototype simply did not align with Nintendo’s strategic plans at that moment. Whatever the exact cause, the rejection reportedly led to the studio being reassigned and talks between the companies slowing down.
What the cancellation means for Ubisoft and Nintendo ties
The Goliath story highlights how even established partnerships can falter during the greenlight process. Ubisoft Milan previously collaborated successfully with Nintendo on Mario + Rabbids, but the cancellation reportedly chilled conversations about further crossovers and potential pitches for other Nintendo properties. From a business perspective, a rejected prototype that had significant resources invested in it can create friction, reallocation of talent, and reputational ripple effects within a studio. The report notes that after the rejection, Milan’s team was split up and key members left to form a new studio. For players, it’s a reminder that behind-the-scenes deals and creative differences frequently determine whether bold ideas reach consumers.
How fans and creators reacted to the news
Fan reaction to the report has been mixed, swinging between excitement at the prospect of a Ganondorf-focused take on Hyrule and skepticism over whether an outside studio could handle such a sensitive shift in perspective. On social platforms and community forums, some fans suggested intriguing narrative possibilities for Ganondorf’s origins or a sympathetic backstory, while others argued Nintendo probably made the right call given the character’s long history and the series’ tonal demands. Industry watchers focused on the professional fallout: departures from Ubisoft Milan and the formation of new teams drew attention, and creators with ties to the project have since moved on to different ventures. The mix of creative curiosity and practical caution explains why the rumor has generated significant chatter without any official confirmation from Nintendo.
Could Ganondorf get his own game in the future?
The idea of a Ganondorf-led title is compelling, especially now that Zelda has seen spin-offs and genre experiments in recent years. While Nintendo reportedly rejected Goliath’s prototype, that refusal does not necessarily close the door forever. Nintendo has historically been deliberate about handing its IP to outside teams and about which stories it wants to tell at any given time. If a future pitch better aligns with Nintendo’s vision and quality bar, and if timing and tone are right, Ganondorf could be revisited as a protagonist in some form. For now, though, the most concrete outcome is that this particular attempt did not move past prototype approval, and Nintendo continues to shape Zelda’s official direction internally.
Where Goliath fits in Zelda’s broader collaboration history
Goliath would have joined a small group of Zelda projects developed outside Nintendo or in collaboration with other studios. The series has seen outside help on titles over the decades, from handheld tie-ins to spinoffs like Hyrule Warriors, which came from Koei Tecmo. Those examples show Nintendo is not categorically opposed to external partnerships, but it remains protective of the core series and its mainline entries. The Goliath report underscores that protecting franchise integrity sometimes means turning down otherwise ambitious projects. That reality is familiar to Nintendo fans who have seen other outside pitches that never made it, and it helps explain why some proposals are left on the cutting room floor even when they involve talented teams and intriguing concepts.
Conclusion
The Insider Gaming report on Goliath offers a window into the fragile, high-stakes world of AAA pitches and franchise stewardship. Ubisoft Milan reportedly invested months into a prototype for a Zelda spin-off, and Nintendo’s choice to reject the prototype in late November 2023 appears to have triggered a chain of internal changes and stalled further collaboration. The tale mixes creative ambition with the sobering reality that even strong concepts can be declined for reasons of tone, quality, or strategic fit. Whether Ganondorf ever headlines an official Nintendo-approved game remains an open question, but the Goliath story will likely be referenced whenever fans imagine riskier, more experimental paths for Hyrule’s future.
FAQs
- Was the Goliath report confirmed by Nintendo or Ubisoft?
- Neither Nintendo nor Ubisoft issued a detailed confirmation; Insider Gaming’s reporting cites multiple sources and notes that Ubisoft declined to comment beyond a standard line about not commenting on rumors or speculation.
- When was the prototype reportedly rejected?
- According to the report, Nintendo rejected the Goliath prototype in late November 2023, which is the date provided by sources familiar with the project.
- Who led the project at Ubisoft Milan?
- The reporting names Davide Soliani, the creative director behind Mario + Rabbids, as the lead who shepherded the Goliath concept and prototype.
- Does this mean Ganondorf will never star in a game?
- Not necessarily. A rejected prototype doesn’t permanently rule out future projects. Nintendo’s priorities, timing, or a different pitch could change the situation down the line.
- Where can I follow updates and rumors like this one?
- Keep an eye on dedicated Nintendo rumor and news hubs, including our dedicated Nintendo rumors section at Nintendo Rumors and the NintendoReporters homepage at NintendoReporters.
Sources
- EXCLUSIVE: How Ubisoft and Nintendo’s Partnership Ended With a Canceled Zelda Title, Insider Gaming, September 24, 2026
- Ubisoft Was Reportedly Working On A Legend Of Zelda Spin-Off Starring Ganondorf, Kotaku, September 24, 2026
- Ubisoft’s canceled Zelda game would have starred Ganondorf, Tom Henderson reports, Dot Esports, September 24, 2026













