An overview of all the approved comments on NintendoReporters. Let us hear your opinion about everything Nintendo related!
Comments placed throughout the years
2026 - 5.217 comments
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2024 - 1 comments
2023 - 4 comments
2022 - 2 comments
2021 - 16 comments
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2018 - 12 comments
2017 - 12 comments
A total of 10.971 comments have been placed in English on NintendoReporters.
Yeah we need some more love from our English visitors 😉
Edit (Late 2025) Thanks SOOOOOO much for all the love people <3
Comments (p#16)
Kena: Bridge of Spirits skipped the original Switch because the compromise became too costly
Really glad they waited for Switch 2. I'd rather wait and play the game as intended than suffer through a blurry, laggy port that ruins the feel. Kena's visuals and animation are core to the experience, so this was the right call. 😊

NetherRealm’s next DC fighting game may move beyond the Injustice name
If NetherRealm makes a broader DC fighter instead of Injustice 3, imagine unexpected characters like Booster Gold or Constantine actually getting playable movesets, that’s hilarious and exciting.
Reggie Fils-Aimé Explains How Wii U’s Struggles Helped Shape Nintendo Switch
Good breakdown: GamePad’s promise needed immediate software proof, and Nintendo learned to prioritize clear messaging, steady launch titles, and indie partnerships — all of which the Switch used well.
Takaya Imamura Prefers The Super Mario Galaxy Movie’s Fox McCloud Design
Isn't it ironic that a single cameo sparks more design debate than years of game releases? Shows how big-screen exposure changes public opinion fast.

Tomodachi Life: Living The Dream crosses 3.8 million sales worldwide in two weeks
I don't get the hype, it's just Miis doing dumb stuff. Big sales don't prove the game is actually good or deep.
Takaya Imamura Prefers The Super Mario Galaxy Movie’s Fox McCloud Design
Kinda disappointed that Imamura prefers the movie look; feels like the Switch 2 design gets dismissed too quickly by nostalgic fans.

NetherRealm’s next DC fighting game may move beyond the Injustice name
Rebranding might widen appeal but risks losing legacy recognition; it’s a trade-off that needs clear marketing and narrative logic to justify the change.
NetherRealm’s next DC fighting game may move beyond the Injustice name
A rebrand could be strategically smart: it allows NetherRealm to avoid narrative baggage while delivering the studio’s strengths, but execution will demand careful roster design and clear marketing.

Tomodachi Life: Living The Dream crosses 3.8 million sales worldwide in two weeks
Oh sure, because numbers are always fake, right? Word of mouth and shareable moments actually drive sales, people love telling those bizarre stories.

Star Fox prologue gives James McCloud a dramatic spotlight before the Nintendo Switch 2 launch
So now we get a tragic prologue for a space shooter — hilarious that franchises keep adding extra layers of feeling like that automatically equals depth, but I remain hopeful.

Take-Two says PlayStation and Xbox remain its main console focus as Switch 2 waits for Borderlands 4
So Take-Two will 'support' Switch 2 but really focus on PlayStation and Xbox. Classic move, Borderlands 4 stays paused and Switch owners get the polite shrug.
Reggie Fils-Aimé recalls emotional Satoru Iwata meeting tied to Nintendo Switch launch planning
Sad news followed by launch logistics in the same room? That mix of emotion and business makes corporate life sound oddly brutal and human.

Pragmata’s strong launch could turn Capcom’s new sci-fi adventure into a lasting franchise
Finally a new Capcom original that actually feels worth the hype. Bought it day one, loved the moon setting and Diana's character; hope they expand this world into something bigger soon.

Final Fantasy VII Remake Part Three Is on Schedule as Naoki Hamaguchi Teases the Trilogy’s Finale
Nice words, but I'm skeptical. Companies love saying things are 'on schedule' while real problems hide behind vague quotes. Prove it with a proper trailer and a date.

NetherRealm’s next DC fighting game may move beyond the Injustice name
Internally projects often use working titles that differ from final branding, so hearing Injustice 3 on resumes doesn’t guarantee the public name or final scope.

Tomodachi Life: Living The Dream crosses 3.8 million sales worldwide in two weeks
Sure, 3.8 million looks great, but is this sustainable or just launch nostalgia? Nintendo needs ongoing content and updates to keep players engaged long-term.

Takaya Imamura Prefers The Super Mario Galaxy Movie’s Fox McCloud Design
Imamura preferring the movie Fox feels right to me; both versions have charm, and his praise for the game's clear direction is reassuring.
NetherRealm’s next DC fighting game may move beyond the Injustice name
Sure, rename it and call it ‘Totally New DC Brawler’ while secretly keeping the same dark timeline and plot beats we already played nine years ago.
MercurySteam layoffs hit the Metroid Dread studio as industry cuts continue
Unbelievable that a studio behind such a popular game is cutting staff. Corporate priorities over people again; we need better accountability and clearer numbers about these layoffs.

Kena: Bridge of Spirits skipped the original Switch because the compromise became too costly
From a technical view this is logical: lowering resolution or frame rate can create input lag that wrecks platforming precision. Shipping a compromised build would harm reviews and player trust. Moving to Switch 2 preserves timing, lighting, and animation fidelity Kena really needs.

NetherRealm’s next DC fighting game may move beyond the Injustice name
I remain skeptical about leaks and wishful thinking; until Warner Bros. or NetherRealm officially speak, treat every rumor as interesting but unconfirmed speculation.

Takaya Imamura Prefers The Super Mario Galaxy Movie’s Fox McCloud Design
I get the nuance, but if the movie design becomes the standard in public perception, games might lose their visual uniqueness over time.

Takaya Imamura Prefers The Super Mario Galaxy Movie’s Fox McCloud Design
Imamura's view is a useful case study: it highlights how cinematic readability and interactive fidelity require different design priorities, and why both iterations can serve distinct audiences.

Miyamoto’s Zelda 2 comments explain why A Link to the Past became the true sequel
So Link became an XP farmer in between games? The image of classic Link grinding levels is hilariously out of place and oddly charming to imagine.
Miyamoto’s Zelda 2 comments explain why A Link to the Past became the true sequel
This article leans too hard on Miyamoto's hindsight and downplays many fans' genuine affection for Zelda 2 and its strange, risky design choices.
Summer Game Fest 2026 kicks off June 5 as gaming’s showcase season begins
Finally a date! June 5 is officially circled, and Geoff's show usually delivers at least one jaw-dropping reveal or some awesome indie spotlights. Can't wait 😊

Takaya Imamura Prefers The Super Mario Galaxy Movie’s Fox McCloud Design
I'm amused — people will defend whisker angles like they're national holidays now, but hey, variety keeps the fandom lively and memes plentiful.

Reggie Fils-Aimé Explains How Wii U’s Struggles Helped Shape Nintendo Switch
Reggie’s take actually makes a lot of sense — the Wii U was a clever experiment and those hard lessons clearly shaped the Switch’s much cleaner identity and software approach.

Kena: Bridge of Spirits skipped the original Switch because the compromise became too costly
I get protecting the art, but it feels elitist to deny millions a version because purists fear cuts. A tailored Switch 1 edition with smart compromises could have broadened the audience without destroying the soul of the game. Companies should consider accessibility alongside artistry.

Miyamoto’s Zelda 2 comments explain why A Link to the Past became the true sequel
Funny how a game labeled 'sort of a failure' still sparks decades of debate and enthusiasm; apparently being contentious is a shortcut to lasting fame.

Indiana Jones and the Great Circle on Switch 2 sounds like a serious portable treasure hunt
Love the idea of taking Indy on the go — a full cartridge and gyro controls feel really thoughtful and exciting for portable play.
Indiana Jones and the Great Circle on Switch 2 sounds like a serious portable treasure hunt
DLSS stepping in to upscale dynamic resolution is smart; if implemented well it should keep image quality stable without sacrificing performance.

Takaya Imamura Prefers The Super Mario Galaxy Movie’s Fox McCloud Design
Fantastic, yet another internet faction arguing over fur length while actual gameplay details go unmentioned. Priorities, right? Sarcasm aside, show the game.

Indiana Jones and the Great Circle on Switch 2 sounds like a serious portable treasure hunt
Cartridge releases reduce storage headaches and feel collectible; slimming data to fit hardware shows serious prioritization of convenience for players.
Mina the Hollower finally launches on May 29 as Yacht Club Games confirms its long-awaited new IP
Finally a firm May 29 release and a $19.99 price—this looks like a must-play indie. The gothic handheld vibe, Mina’s burrowing and whip mechanics, and cross-platform launch make it easy to wishlist and excitedly wait 🐭.

007 First Light Switch 2 Delay Explained As IO Interactive Prioritizes Quality
Finally, quality over haste makes sense. I'd rather wait for smooth stealth and driving than get a buggy Bond experience on day one.

Mina the Hollower finally launches on May 29 as Yacht Club Games confirms its long-awaited new IP
Another retro-style indie with a mouse protagonist, huh? $19.99 seems fair, but I’ll believe it when I see stable launch performance. Still, might dip in for a quick run if friends talk it up 🙄.

Tomodachi Life: Living The Dream crosses 3.8 million sales worldwide in two weeks
So Nintendo proves strange little ideas can sell millions, while some mega-budget AAA games still scramble for the same spotlight and headlines.

Reggie Fils-Aimé recalls emotional Satoru Iwata meeting tied to Nintendo Switch launch planning
This recollection clarifies that Iwata personally informed Reggie about his cancer in Kyoto, then immediately moved to Switch planning, covering software, pricing, and launch timing—context that reframes Nintendo's strategy after the Wii U.

Miyamoto’s Zelda 2 comments explain why A Link to the Past became the true sequel
Right, call it 'sort of a failure' and then re-release it in every collection forever; yeah, that's exactly how companies quietly bury their mistakes.

Indiana Jones and the Great Circle on Switch 2 sounds like a serious portable treasure hunt
If the cartridge saves me from juggling downloads and updates on a train, I will gladly carry Indy in my backpack everywhere.

Miyamoto’s Zelda 2 comments explain why A Link to the Past became the true sequel
I don't buy that A Link to the Past is the only true sequel; sequels are cultural, mechanical, and narrative mixes, and fans often decide what counts.

Summer Game Fest 2026 kicks off June 5 as gaming’s showcase season begins
Another summer showcase? Sure, I'll tune in and pretend I won't get hyped by cinematic trailers that never show gameplay—but then I'll still buy something impulsive.

007 First Light Switch 2 Delay Explained As IO Interactive Prioritizes Quality
IO Interactive saying the game runs on Switch 2 but needs polish is useful context; targeting late summer 2026 gives players a clearer window to plan.

Final Fantasy VII Remake Part Three Is on Schedule as Naoki Hamaguchi Teases the Trilogy’s Finale
On time and on schedule? Awesome - now can someone please schedule Sephiroth to show up exactly when I'm eating? That would be cinematic perfection and mildly inconvenient. 🎭🍿

Miyamoto’s Zelda 2 comments explain why A Link to the Past became the true sequel
Miyamoto's 2003 Superplay Magazine quote actually explains why the development handoff mattered: ideas stagnated instead of evolving through iterative team input and testing.
Final Fantasy VII Remake Part Three Is on Schedule as Naoki Hamaguchi Teases the Trilogy’s Finale
Finally some good news - 'on time and on schedule' sounds promising; hope they don't rush the finale and actually give us the emotional payoff we deserve. 😄

007 First Light Switch 2 Delay Explained As IO Interactive Prioritizes Quality
Delaying to polish is noble, but staggered launches risk fragmenting community conversation and sales momentum; marketing must use the extra time wisely or this could backfire.

Reggie Fils-Aimé recalls emotional Satoru Iwata meeting tied to Nintendo Switch launch planning
Hearing this story makes the Switch's success feel more personal; leadership and humanity clearly shaped that bold comeback for Nintendo.

Indiana Jones and the Great Circle on Switch 2 sounds like a serious portable treasure hunt
A full physical cartridge for such a big game sounds ambitious and maybe unnecessary, but engineers deserve credit if it actually works smoothly.













