Bloomberg – Ubisoft looking into takeover interest

Bloomberg – Ubisoft looking into takeover interest

According to Bloomberg, French video game developer Ubisoft may be seeking for a buyer, something which was long rumored.

Several private equity companies, notably Blackstone Inc and KKR & Co, have been carefully monitoring the company, but it is unclear if the company’s key shareholders are prepared to seek a purchase. The Assassin’s Creed, Far Cry, and Splinter Cell series are perhaps the most well-known titles from the big video game studio.

Bloomberg noted

“Ubisoft Chairman Yves Guillemot’s family is the company’s largest investor, with a 15% stake, according to Bloomberg statistics.” Ubisoft’s stock has dropped 41% in Paris in the last year, giving it a market worth of about 4.8 billion euros ($5.2 billion). The sources stated, “Deliberations are still in the early stages, and there’s no guarantee that any of the suitors would continue with proposals.”

About Ubisoft

GETTING STARTED ON A SMALL SCALE

Ubisoft has 19,000 staff working in offices and studios all around the globe, but it all started with a family.

Yves Guillemot and his four brothers acquired an interest in technology while helping farmers with computer systems to monitor their commodities and sales in the Brittany area of France, where their parents had an agricultural trading firm. The brothers saw that the embryonic software sector had the potential to become a totally different sort of family enterprise.

…THINKING OUTSIDE THE BOX

Ubisoft was formed by the five Guillemot brothers in 1986, and what began as a band of brothers has grown into a global network of 20000 individuals who develop and learn together. These familial origins have influenced Ubisoft’s current direction, pushing all team members to dream big, embrace the entrepreneurial spirit, and endeavor to establish an open and inviting atmosphere where everyone is appreciated.

AN INVENTOR OF INTERNATIONAL GAMING

Throughout the 1990s, Ubisoft’s development to a global network of studios and offices spanning 55 nations started in Romania, Canada, and China. Keeping up with the game industry’s exponential expansion necessitated establishing a worldwide presence. We still learn through trying new things today, and we urge our teams to do the same. This helps everyone to progress and propels Ubisoft to be a gaming and entertainment pioneer. At Ubisoft, no matter where a team starts, there are always possibilities to improve and learn new abilities.

ADAPTING…

Ubisoft has always been able to adapt to new technology and make the most of it. Rayman, the now-iconic figure, was created without arms or legs in 1995 to accommodate the demands of consoles of the time. Ubisoft has always adapted as technology has advanced at a rapid pace. Ubisoft produced Just Dance, the most successful music-based video game series of all time, when motion capture technology became a common feature on many systems. In the first Splinter Cell game for the PlayStation 2, Ubisoft was the first to employ dynamic lighting, launching a popular brand.

…IN AN INDUSTRY THAT IS CONSTANTLY CHANGING

Our teams committed themselves to systemic design as Assassin’s Creed, Far Cry, Ghost Recon, The Division, and Watch Dogs explored with open world gameplay, with distinct but linked systems handling traffic, animals, weather, and non-player characters to emulate living environments. The Rainbow Six franchise has continued to evolve, with more than 60 million Rainbow Six Siege gamers joining the community. Being the first to take advantage of new technologies is more than a commercial strategy for Ubisoft; it’s in our DNA.

GETTING PEOPLE TO FLOURISH

At Ubisoft, we strive to create an atmosphere that encourages people to dream and build. We feel that preserving this space is the only way for our teams to continue to accomplish and grow. This independence has enabled teams to invent games like Prince of Persia, then extend the series into Assassin’s Creed, construct and resuscitate a space opera in Beyond Good and Evil, and be the first firm to solve real-time note tracking and produce Rocksmith, the quickest method to play guitar. Every day, our teams work together to advance entertainment, with the goal of enriching users’ lives via unique gaming experiences.

MAINTAINING SELF-SUFFICIENCY

Ubisoft is pleased to develop distinctive and unexpected games, and we recognize that our capacity to innovate, grow, and adapt is based on our freedom. Because of the ideals that drive the firm forward, Ubisoft’s teams have worked together and triumphed to keep this independence. Our employees and stakeholders understand that our autonomy is critical to our culture of innovation and on-the-job learning, as well as to our long-term success.

IN THE DIRECTION OF NEW HORIZONS

Since five brothers were motivated by a common conviction in the possibilities of integrating technology with empowered and talented people, Ubisoft has expanded significantly. But we have no intention of slowing down anytime soon. Ubisoft is branching out into cinema and television, collaborating with firms such as Apple, Tencent, Nvidia, Google, Netflix, Amazon, and others to provide exceptional entertainment experiences to gamers and non-gamers alike. Ubisoft encourages innovators of all sizes in addition to working with the world’s largest corporations. Ubisoft La Forge collaborates with cutting-edge university research to build and test new AI concepts, and we’ve worked with start-up incubator Station F to help foster fresh talent via our Indie gaming initiatives. We’ve gone a long way, and we’re always looking forward.

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