New indie game publishing label Super Rare Originals

New indie game publishing label Super Rare Originals

Super Rare Games announced the launch of Super Rare Originals, its new indie game publishing company, as well as the first five games it will publish in conjunction with independent developers. Grapple Dog, Post Void, The Gecko Gods, Lone Ruin, and Completely Stretchy are the titles, however Super Rare Originals has only confirmed Post Void for “consoles” at this time. (Incidentally, Post Void was released on PC in 2020.)

About Super Rare Games

Super Rare Games is most known for selling physical editions of Nintendo Switch games on its website, and its purpose has always been to promote outstanding independent games in any way it can. However, with this new indie publishing company, it will be able to provide more direct assistance to independent creators in terms of getting their games recognized and financed. Super Rare identifies its attitude as “indie-first,” claiming that it should be an honor for it to be able to sponsor these fantastic indie games as a publisher.

Super Rare Games about Super Rare Originals

We only sign games we are genuinely, personally passionate about; as with all aspects of our business, our main motivator is simply wanting to work on cool things with cool people! While we hope to change the lives of our dev friends, even if a game were to release and break even, we’d still consider it a success to have worked on something awesome and continue to support the game and its developer long-term.

Our goal is to buck the cold, impersonal trends you see in some parts of the industry. We see ourselves as being ‘indie’s best friend’, supporting all different scales of indie devs in every way – from our physical releases of established indie treasures and hidden gems, to our original publishing of games from devs both new and veteran, to our Mixtapes that support small up-and-coming itch.io type indie jam developers. We just really, really love indies.

With some recent hires, including Curve Digital founder Jason Perkins, Supermassive Games producer Tom King, an internal QA team, and our existing core team, our combined experience in all things publishing, marketing, QA, and development is really quite special, and we think combined with our incredibly strong line-up we can really make an impact, both for devs and players.

All of this sounds fantastic, and it reminds us a lot of what Playtonic Games’ Playtonic Friends publishing company is doing.