Nintendo requests extension on Eternal Darkness trademark … again

Nintendo requests extension on Eternal Darkness trademark … again

Nintendo of America filed a fifth request to extend the time for the Eternal Darkness trademark in the United States. It was granted on November 8th 2019.

Not the first time

The first time the company requested a time extension was on 3 November 2017, which the trademark office granted. Since then, Nintendo has been requesting to extend the trademark for purposes including ‘video game software’ every six months – with the third request taking place in October last year.

Keep in mind though that re-applying for trademarks like this doesn’t mean Nintendo has any plans to make a new Eternal Darkness game. Although we would not be opposed to that at all.

Nintendo might be doing so to protect the brand from other companies. So they can not do anything regarding to it.

But it’s interesting to see the company keeping the somewhat obscure IP theirs. 

About Eternal Darkness

The game was fully titled Eternal Darkness: Sanity’s Requiem on the Nintendo Gamecube.

In a story that spans space and time, Eternal Darkness: Sanity’s Requiem introduces 12 controllable characters as they unravel the secrets of human history across the last 2000 years. From ancient Rome to modern day, the story of Eternal Darkness revolves around a feisty young female student, Alexandra Roivas.

She travels to Rhode Island, USA, to investigate the mysterious death of her grandfather. But she soon uncovers far more than she bargained for. As the game unfolds, Alexandra experiences events through the game’s other characters and eventually unlocks the mysteries behind two millennia of human evolution. But this is no mere history lesson.

You must fight with historically accurate weapons as you battle through time: from a Centurion in Ancient Rome to dangerous downtown USA in the year 2000. Eternal Darkness also features the unique Sanity System, which makes you feel the emotions of your on-screen character like never before. By failing to defeat monsters, your Sanity Meter rises, triggering hallucinations that manifest themselves in the ‘real world’.

The game also featured a groundbreaking animation engine that brings characters to life with visible emotional responses, plus amazing 3D graphics including such technical trickery as bump-mapping, ray-traced lightmaps and volumetric fogging.

But Eternal Darkness is as good on the ears as it is on the eyes. With a haunting musical score and creepy, atmospheric sound effects you’ll be caught up in the action like never before. In fact, Eternal Darkness: Sanity’s Requiem will combine music, sound effects, artwork, technology, story and gameplay in a way you’ve never seen in a videogame before.