Blasphemous II Version 1.1.0 Update: Player-Centric Patch Notes and Enhancements

Blasphemous II Version 1.1.0 Update: Player-Centric Patch Notes and Enhancements

Summary:

The Blasphemous II version 1.1.0 update is here, bringing a host of player-driven improvements and bug fixes. Dive into this comprehensive guide to explore the patch notes, discover how player feedback shaped the game, and understand the key changes that enhance your Blasphemous II experience.


Blasphemous II Version 1.1.0 Update

In the ever-evolving world of gaming, feedback from players is invaluable. Developers listen, learn, and respond to the community’s needs, and such is the case with Blasphemous II. The game’s latest update, version 1.1.0, is a testament to this collaborative spirit, with a myriad of player-driven changes, improvements, and bug fixes. In this detailed guide, we’ll delve into the patch notes, uncover what’s new, and explore the ways in which player feedback has made Blasphemous II even more captivating.

Player Stunlock Issues

– Fixed Player Stunlock: One of the frustrating issues addressed in this update is the player’s vulnerability to getting locked into the hurt animation when cornered by enemies. This problem has been rectified to improve the overall gaming experience.
– Enhanced Iframes: Certain hits had fewer invincibility frames, leaving players exposed. The update extends iframes after specific hits to bolster player resilience against pushback under specific conditions.
– Super Armor Periods Rebalanced: Super armor periods have been fine-tuned to provide better resistance to pushback in certain situations.

Other Player Issues

– Inventory and Weapon Slots: An issue where the player’s weapon slots didn’t match the order in the inventory menu has been fixed, ensuring smoother gameplay.
– Dash Cancelling: The update eliminates the possibility of ‘spamming’ dash-related effects by fixing a bug where the player could cancel a jump into a dash in the next frame after initiating the dash.
– Momentum Maintenance: Previously, players could maintain momentum after crossing an air dash barrier through certain actions, such as casting a verse or using specific attacks. This has been addressed.
– Chant Cancellation: Unintended ways of canceling a chant, such as changing equipped weapons or interacting with ladders, are now resolved.
– Teleporting Mirrors: Players can now use teleporting mirrors even if they’re attacked while crouching, preventing potential softlocks.
– Dash Length Exploits: Exploits that allowed players to increase dash length by quickly opening and closing the inventory have been rectified.
– Weapon Switching: A bug that hindered the player’s ability to attack when switching weapons just before changing scenes has been fixed.
– Warcenser Bell: Players can now hit a Warcenser Bell again if they change scenes just after striking it.

Weapons Veredicto

– Visual Effect Fix: Players will no longer experience a visual bug where Veredicto’s fire effect remains active when another weapon is equipped.
– Warcenser Ignition Strike: Issues with Warcenser Ignition Strike recognition under certain conditions have been resolved.
– Censer Effects: A bug where one of the censer effects (fire or miasma) persisted when the other should have taken its place after changing Altarpiece pieces with the censer ignited has been fixed.
– Fervour Adjustment: Fervour gained by the crouched spin attack has been reduced.

Sarmiento & Centella

– Animation Lock Fix: A bug that caused players to be locked in the ‘Fondo’ attack animation after performing it following a ‘Piercing Retribution’ has been addressed.
– Damage Bonus Adjustment: Verdadera Destreza damage bonus now includes a mix of Lightning and Piercing damage. This change maintains the same total damage for most attacks, with increased damage for attacks that spend VD counters.
– Weapon Cancellation: Windows for weapon cancellation, including the Silver Nail attack, have been revised for increased responsiveness.

Ruego Al Alba
– Weight of Sin Fix: Weight of Sin’s rapid multiple hits to enemies that it passed through, causing unintended damage, is now resolved.

Bosses

– Player-Death Dependency: Bosses can no longer die after the player is killed, providing a more consistent experience.
– Radames Boss Room: An issue where players could die upon entering Radames’ boss room if they crouched has been fixed.
– Benedicta: Players will no longer die after defeating Benedicta if they crouched.
– Orospina: A bug where players could die after killing Orospina by falling through holes at the sides of her arena is now resolved.
– Odón’s Soldiers: Fixed issues related to Odón’s soldiers not dying properly after the boss’s death and choosing the Banner move without soldiers present.
– Sínodo’s Arena: Players will no longer get locked out of Sínodo’s arena.
– Svsona and Infanta: Fixed issues where players could attack Svsona and Infanta before their battles began.

Balance

– Mid to Late Game Fights: Several mid to late-game fights have been rebalanced to provide a more consistent difficulty curve.
– Benedicta: Benedicta’s attack damage and HP have been increased.
– Odón’s Fight: Odón’s fight has undergone significant changes, with increased HP and attack damage, along with improved responsiveness.
– Svsona: Svsona’s attack damage and HP have been increased.
– Eviterno: Eviterno’s first phase is now shorter, and attack damage has been slightly increased.

Enemies

– Acolyte and Sacrist Enemies: Changes have been made to their charge attack behavior, ensuring they leave a gap between themselves and walls after charging. Contact damage issues have been resolved.
– Esquilon: Esquilon’s charge attack now knocks the player behind the enemy, and players can dash through the enemy during certain animations. Contact damage issues are fixed.
– Censer Spinner: Attack values have been correctly assigned.
– Shielded Giant Enemies: Hits on the weak point will no longer be shielded. Visual bugs with their attack animation while stunned are fixed.
– Time-Stop Effect: Enemies spawned in arenas will no longer be frozen in time if the player enters the room with a time-stop effect active.
– Stone Hand Enemies: Stone Hand enemies will no longer remain stationary.
– Owl Lady Enemies: Owl Lady enemies will now properly look at the player when attacked from behind.
– Sacred Knight Projectiles: Sacred Knight projectiles will no longer vanish mid-cast.
– Flamethrower Enemies: Performance issues caused by Flamethrower enemies have been fixed.
– Stone Head Enemy’s Projectiles: Stone Head enemy’s projectiles will no longer slow down when moving down a ramp.
– Enemy Spawn Locations: Some enemies will now appear in front of chests instead of behind them.
– Enemy Arenas: Fixed issues where some enemy arenas caused problems if the enemies were killed after the player had already died.
– Enemy Projectiles: Fixed a bug where some enemy projectiles would spawn with their hitboxes disabled.

– Flying Enemies: Addressed visual bugs with flying enemies during a time-stop effect.
– Enemy Executions: Corrected visual bugs in enemy executions.
– Walking Statues: Walking Statues will no longer die without breaking their shield.
– Parrying Feedback: Improved player feedback when parrying a Chandelier projectile.
– Flying Hand Enemy: Enhanced behavior and projectile of the Flying Hand enemy.
– Combat Arenas: Added new enemy spawn effects for better visibility and awareness.

Items

– Prayers: Some prayers that stay active during a period of time now feature a penalty to fervour gain while the effect is active.
– Bleeding Crown: Reduced damage from 34 to 24 Mystic damage per tick.
– Seguiriya to the Memory of your Eyes: Reduced active time from 6s to 3.5s.
– Jabera To The Poison of Jealousy: Several changes, including new graphics, damage tweaks, and improved behavior.
– Mirabras of the Return to Port: Fixed visual bugs and issues concerning the prayer menu.

Rosary Beads
– Elemental Resistance Beads: Resistance bonus values for late-game Elemental Resistance beads have been decreased to avoid trivializing late-game challenges.
– Chisel Engraved Wound Rosary: This rosary will no longer mistakenly detect a secret in Manor of the Embroideries.

Resonances
– Slaughter: Fervour gain while the effect is active has a 90% reduction.
– Liquid Time: Fervour gain while the effect is active has a 90% reduction. Effect duration changed from 3 to 2s.
– SpellBlade: Now correctly changes Sarmiento and Centella Verdadera Destreza bonus damage type to Mystic for all their attacks.
– Second Wind: Fixed a visual bug where the resonance ‘Second Wind’ would cause the healing effect to show twice when using a healing flask.

Achievements
– Safety Measures: Added safety measures to ensure that specific achievements are properly granted after meeting their unlock conditions.

UI

– Mouse Visibility: Fixed a bug where the mouse remained visible on PC.
– Lifebars: Lifebars of enemies in the ‘Two Moons’ zone are now visible.
– In-Game Windows: In-game windows now align correctly with the screen.
– Credits Background: Credits background now fills the entire screen.
– ToA Indicator: Added a ToA (Tears of Atonement) indicator for some NPC questions that require payment.
– Map Issues: Fixed various issues related to the map.
– Weight of Guilt Tutorial: The Weight of Guilt tutorial will now appear even if the initial weapon was Ruego Al Alba.

NPCs

– Yerma Storyline: Addressed several issues related to the Yerma storyline.
– Minor NPC Issues: Fixed several minor issues related to NPCs.

Localization

– Text Revisions: Multiple text revisions have been made in all languages for improved clarity and accuracy.

Levels

– Invisible Platform Fix: Removed an invisible platform in the ‘Crimson Rains’ zone.
– Softlock Prevention: Addressed softlock issues in specific combat arenas.
– Collision Fixes: Fixed collision issues.
– Arena Rewards: Ensured players receive missing rewards if they were killed at the same time as the last enemy.

Performance

– Vsync Glitches: Fixed glitches occurring after activating Vsync on certain monitors.
– Improved Performance: Enhanced game performance for both console and PC versions.

Console Specific

– Playtime Calculation: Fixed an issue on Xbox and Switch where playtime would take into account console constraints.
– Switch Pause Issue: Fixed an issue on Switch where a pause occurred when calling and dismissing the inventory.
– Switch Video Issue: Resolved an issue on Switch where a random frame would appear before playing videos in the Weapons Memories menu.
– Switch Tabletop Mode: Fixed an issue on Switch in tabletop mode where both the wireless controller and Joy-Cons would rumble simultaneously.

FAQs
  • 1. How do I access the Blasphemous II version 1.1.0 update?
    • The update should be available through your gaming platform’s standard update process. Ensure your game is connected to the internet and check for updates.
  • 2. Can I still complete certain achievements if I encountered issues before the update?
    • Yes, the update includes safety measures to ensure that specific achievements are properly granted after meeting their unlock conditions.
  • 3. What were the major changes made to mid and late-game boss fights?
    • Mid to late-game fights have been rebalanced to offer a more consistent difficulty curve. Specific changes have been made to boss HP, attack damage, and responsiveness.
  • 4. How has player feedback influenced the development of Blasphemous II version 1.1.0?
    • Player feedback played a pivotal role in shaping this update. Many of the changes and bug fixes were directly inspired by the community’s input.
  • 5. Are there any changes to the game’s performance in this update?
    • Yes, the update includes improvements to the game’s performance for both console and PC versions, enhancing the overall gaming experience.