Bloodstained: Ritual of the Night sales – well above our expectations

Bloodstained: Ritual of the Night sales – well above our expectations

Even though Bloodstained: Ritual of the Night had initial problems on the Nintendo Switch system, it seems as it was possibly the best-selling version of all.

Thankfully, the majority of the problems that plagued the game at launch have been gradually ironed out. Japanese publication Famitsu recently spoke with the game’s creator Koji Igarashi about the game’s reception.

Igarashi interview highlights

You launched the game on PC, PlayStation 4, Xbox One, and Nintendo Switch. Which platform had the biggest response?

Igarashi: The Nintendo Switch. Sales were well above our expectations. The game launched one week later on Switch than on other consoles, and I figured fans wouldn’t be able to wait the extra week for the Switch version, so that was unexpected.

Perhaps the reason the Switch version fared so well is because of the large install base nowadays.

Igarashi: Maybe, but the games I’ve worked on were often developed for Nintendo consoles, so that could be a factor as well. Not to mention that the Switch is the only console we released on that’s capable of handheld play. With that considered, you could say that there are a lot of fans who want to play Ritual of the Night on the go.

Now that you mention it, Ritual of the Night is a perfect fit for handheld play.

Igarashi: Then again, lots of players back then told us they wanted to play our handheld games on home consoles. (Laughs)

Igarashi also shared some interesting information when asked about which region the game was most successful in:

Igarashi: That’d be North America. There’s always been a lot of Iga fans there. Back in the day, North America used to account for about 50% of my games’ sales, but with Ritual of the Night, it’s actually increased even more than that. After that it’d be Japan, China, and then the UK – in that order.