A few years ago, the sequel to The Legend of Zelda: Breath of the Wild was announced. Despite an announcement that the game’s release will be delayed until next year, along with a new trailer, progress has been gradual but consistent. The trailer sparked interesting speculation among tech people.
One of which are the lovely people from Digital Foundry; Richard Leadbetter, John Linneman, and Alex Battaglia discussed the trailer that was released last month on a recent episode of Digital Foundry Weekly.
Digital Foundry on why Breath of the Wild 2 might not be only for Nintendo Switch;
They also went into the technical components of the trailer, such as anti-aliasing, 1080p/720p rendering, draw distances, and more.
Finally, it was determined that the game simply might be too large to run on the Nintendo Switch, and it will likely be saved for a more powerful device. In fact, according to Battaglia, the sequel might launch in the same way as its predecessor, with a release for the Nintendo Switch and whichever system follows next.
The camera cuts in the teaser showed flawless anti-aliasing, and the volumetric clouds did not break down when Link approached them in the sky, according to Battaglia. This causes Battlaglia to believe that the game is being played on a newer, more powerful Nintendo Switch.
Linneman did point out, though, that this isn’t something Nintendo usually does. When Nintendo shows games in trailers, it normally makes sure that the game is exactly how it runs on the hardware. Nothing has been made official, and all of this is supposition based on observations.