Capcom’s Josh Dahdrai was recently interviewed by Arekkz Gaming. The interview was about the recently announced Monster Hunter Rise on the Nintendo Switch system.
Mr. Dahdrai talked about the game’s post-launch support, frame rate, and more.
Monster Hunter Rise details
Here is a short list of the interview highlights
- Built upon the seamless exploration of Monster Hunter World
- Players and monsters can move between areas without loading screens
- More creatures will be shown in the coming months
- One of the game’s features is the broad variety of monster types
- Free content after launch
- Using RE Engine reconfirmed
- Targeting 30 frames per second
- Traditional but fresh Monster Hunter experience
- Retains all of the DNA of the Monster Hunter series
- Not considered a derivative or spin-off title
- The Monster Hunter team is more interested in naming the products in a way that represents what they have to offer
About Monster Hunter Rise
Rise up to face the thrilling challenge of the hunt!
New monsters. New abilities. New locations. An all-new and unique monster-hunting experience awaits!
Take up your Nintendo Switch and gather for the hunt!