Capcom – Optimising RE Engine was very difficult but challenging and rewarding

Capcom – Optimising RE Engine was very difficult but challenging and rewarding

NintendoLife had the chance to chat with Yasunori Ichinose, Director of Monster Hunter Rise. They where interested to learn how the team got RE Engine working on Nintendo Switch.

Mr. Ichinose admitted that optimising the new mainline Monster Hunter game using the RE Engine to perform well on Nintendo Switch initially posed to be problematic.

But, the team keep challenging themselves and the engine to ultimately achieve top notch performance while producing one of the best-looking Nintendo Switch games so far. He concluded by saying that he is pleased that they were successful in bringing the engine over.

What is your feeling after working on Monster Hunter, in the RE Engine, on the Nintendo Switch?

Optimization was very difficult, but it was also challenging and rewarding. Thanks to the basic design, tools, and development methods of RE ENGINE, we were able to challenge the optimization up until the very last minute.

It was a challenge to fit the large RE Engine into the small Nintendo Switch, but I’m happy that we were able to create something that people will think is impressive that it runs at this quality on the Nintendo Switch.

This obviously bodes well for future Capcom titles on the Nintendo Switch. And yes Capcom we want that sweet old support for Nintendo back!