Dead Cells – Enter the Panchaku (version 1.20.0) patch notes

Dead Cells – Enter the Panchaku (version 1.20.0) patch notes

Enter the Panchaku, the next major update for Dead Cells, is now available on Nintendo Switch. The version has move to 1.20.0.

There are a lot of new things in this game, like the Panchaku weapon, the Bobby Outfit outfit, content from Soul Knight, and a lot more. This is on top of balancing changes and bug fixes.

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Enter the Panchaku (version 1.20.0) patch notes

  • Important features
    • New Weapon: Panchaku Two pans tied together by a string, the perfect DIY weapon to tear through the island!Crits on enemies facing you.
    • New Outfit: Bobby Outfit A new outfit inspired by the Beheaded’s design from the Dead Cells trailers, flaming head included.
    • New crossover content with Soul Knight: Those features were already in the Mobile version of Dead Cells, we just brought them over to PC and Consoles!Weapon: Magic Bow, fires 5 slowly-moving, homing arrows.Outfit: Knight’s Outfit, inspired by Soul Knight’s character of the same name.New lore room in Prisoners’ Quarters to unlock the blueprints!
    • New Custom Mode Option: Legendaries OnlyTurns all weapons found in the run into legendary ones.
    • You can now pet your Pets when you are in transition areas, by holding interact next to them!
    • We completely reworked how Legendary Weapons work!– Removed the double stat scaling, but kept the colorless status. They now scale on your highest stat only. It was mostly overpowered, rather counter-intuitive (you had to split stats whereas you should do the opposite in non-legendary situations) and not really fun (just adding more damage on top of your damage).– Added a unique Legendary Affix to all Weapons. A Legendary Weapon will always have its Legendary Affix on top of its normal rolled ones. You can find a list of all the Weapons and their respective Legendary Affix below.
    • Added new Double Stack Legendary Affix, which doubles the number of stacks applied by the weapon. (Things like poison, fire, etc.)
    • Added new Global Shield on Kill Legendary Affix.
    • Added new Better Secrets Legendary Affix, which upgrades the quality of secrets found in the ground or walls by one tier.
    • Added new True Evil Legendary Affix, deals triple damage but locks out the rest of the loadout as long as the weapon is equipped.
    • Added new God Slayer Legendary Affix, increases the crit multiplier of the weapon’s last hit.
    • Added new Death Root Legendary Affix, roots nearby enemies on kill.
    • Added new Mega Crit Legendary Affix, increases crit damage by 75%.
    • Added new Cascading Tomb Legendary Affix, unique to the Tombstone, doom effect can trigger recursively.
    • Added new Rebuild on Kill Legendary Affix, unique to the Broken Toothpick, repairs the weapon on kill.
    • Added new Speed Ball Legendary Affix, reduces the pause time between the attacks.
    • Added new Super Slice Legendary Affix, unique to Queen’s Rapier, increases greatly the range of the reality slices.
    • Added new Fire on Hit Legendary Affix, puts hit enemies on fire.
    • Added new Double Bullets Legendary Affix, doubles the number of projectiles shot by the weapon.
    • Added new Triple Bullets Legendary Affix, triples the number of projectiles shot by the weapon.
    • Added new Golden Damage Legendary Affix, buffs the weapon’s damage based on the player’s current gold count.
    • Added new Stun Shield Legendary Affix, stuns any enemy parried by the shield.
    • Added new Double Speed Legendary Affix, projectiles shot by the weapon go twice as fast.
    • Added new Echo Legendary Affix, replays a grenade’s explosion a second time.
    • Added new Bigger Explosion Legendary Affix, increases a grenade’s explosion radius.
    • Added new Ice Walker Legendary Affix, unique to Ice Armor, the created armor never expires.
    • Added new Super Back Damage Legendary Affix, greatly increases the damage when hitting enemies in the back.
  • Balancing
    • Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
    • Hokuto’s Bow: procs less often + damage bonus buff
    • Repeater Crossbow: crit damage nerf
    • Queen’s Rapier: the delayed slice hits sooner
    • Maw of the Deep: attack speed buff
    • Wrecking Ball: first and last attack are faster
    • Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
    • Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
    • Killing Deck: damage buff on the first 2 attacks
    • Hand Hook: now also crits when the thrown enemy hits another entity
    • Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
    • Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
    • Abyssal Trident: slight damage buff
    • Shrapnel Axes: slight damage buff
    • Pollo Power: now fires 1 more egg + damage buff
    • Smoke Bomb and Grappling Hook: scaling heavily nerfed. It was scaling exponentially.
    • Lightning Bolt: now crits one tick earlier and damages you 1 tick later
    • Spiked Shield: crit damage buff
    • Sonic Carbine: damage nerf
    • Rapier: damage nerf
    • Boy’s Axe: damage nerf, can’t roll the Extra Ammo affix anymore and can’t be affected by Ammo mutation.
    • Hunter’s Grenade: no longer provides stats
    • Crusher: its slow is now less effective on bosses
    • Maw of the Deep: its root is now less effective on bosses
    • Bladed Tonfas: slight nerf of the crit multiplier
    • Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
    • New Crit condition for the Crowbar: now also crits on “monster” enemies (non-humanoid, non-mechanic). It still keeps its old crit condition as well, this is not a replacement.
    • Increased damage of the Fire Trails affixes (projectile and running).Okay, here comes the extremely long list of every weapon and their respective Legendary Affix.
  • Legendary Items now have the same bonus level as S-tier Items
  • Reduced the chance of rolling the Full Life Damage affix.
  • Reduced The Boy’s Axe impact damage.
  • Bullets parried by the Cudgel will now stun enemies as well.
  • Greatly reduced the lock on Wrecking Ball’s third and fourth attacks.
  • Full Life Damage is not a starred affix anymore.
  • Barbed Tips damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc.
  • Removed Hand Hook’s first hit and greatly reduced the lock of the last attack.
  • Added new Legendary Affix, exclusive to Serenade: Durability Up, the sword pet never expires. Please note that the only translations of this affix are in french or english for now.
  • Gilded Yumi rework.
    • Reduced the ammo count to 2.
    • Now has a 2-hit combo, which shoots the second arrow faster.
    • Is now considered to be a Heavy Weapon.
    • Increased the overall weapon speed.
    • Increased the base damage, reduced the crit multiplier.
    • Damage no longer gets split between hit enemies.
    • Arrows now pierce all enemies.
    • Bosses get dragged by the arrow more.
    • Reduced the arrow’s speed.
    • No longer stuns in an AoE on hit.
  • Reduced the unlock prerequisite of Random Melee Weapon to 2 Unlocked Items.
  • Counter Attack Buff affix now applies to any enemy instead of only the parried one, and can only be triggered by player attacks.
  • Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.
  • Gold Gorgers now can’t attack or teleport to the player if they didn’t see the player at least once.
  • Level design
    • In Prisoners’ Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don’t ask about it.
    • Added Teleportation Monoliths before the exits leading to Forgotten Sepulcher.
    • Added an exit to Clock Tower in Graveyard, for cases where the player would get softlocked otherwise.
    • In Ramparts, prevented the exit leading to Conjunctivius from being locked behind a Breakable Ground.
  • Graphics & UI
    • Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.
    • Weapons’ icons on the HUD now fade away when their controls are locked.
    • Fixed options text getting out of the frame when opened on the main menu.
  • Quality of life
    • Uniformized the different speed bonus feedbacks.
    • Made double tap input option for Dive Attack more reliable and consistent.
  • Bug fixes
    • Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
    • Fixed Serenade sometimes losing its affixes on use.
    • Fixed Explosive Barrels not updating properly when not on screen.
    • Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
    • Fixed tier icons not displaying properly on colorless items.
    • Fixed the Bank Pop-up and the 1BC Pop-up overlapping.
    • Corrosive Cloud now correctly displays its synergy with Bleed.
    • Fixed the Cherry on the Cake bombs not dealing any damage to the player.
    • Added the missing world map transition of Distillery -> Lighthouse.
    • Fixed Conjunctivius sometimes shooting projectiles during the death animation.
    • Fixed the Hunter’s Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
    • Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
    • Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
    • Fixed Mutineers’ melee attack not having the attack warning.
    • Fixed Invisibility not affecting the player’s head or scarf.
    • Fixed Armored Shrimps moving while frozen.
    • Fixed the player getting stuck off-screen in some specific situations.
    • Fixed pets sometimes dying for no apparent reasons.
    • Fixed the Leghugger not teleporting back to the player when too far away.
    • Fixed minimap refresh hiding part of the maps revealed by Explorer’s Instinct.
    • Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer’s Instincts.
    • Fixed mutations going higher and higher on the HUD every time the player changes the “place backpack next to weapons” option.
    • Fixed Queen sometimes getting stuck on the “Reality Slices” phase.
    • Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing:
      • – Ice Armor’s sprite.
      • – Cell Bonus FX.
      • – Lacerating Aura FX.
      • – Wings of the Crow FX.
    • Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter’s Grenade.
    • Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended.
    • Fixed DPS display on weapons not working properly with damage multipliers.
    • Fixed DPS display for the Bone.