Digital Foundry – Fire Emblem Engage tech analysis

Digital Foundry – Fire Emblem Engage tech analysis

Digital Foundry has been playing through a final copy of Fire Emblem: Engage, and they have come away pleased, claiming that the game is a significant step forward in terms of graphic quality from Fire Emblem: Three Houses. The visual aesthetic and overall performance of Fire Emblem: Three Houses weren’t anything to write home about, despite the fact that the game was a fantastic addition to the franchise.

Fire Emblem: Engage, the newest installment in the Fire Emblem series, has a graphic overhaul courtesy of Intelligent Systems, which has resulted in the production of a game that is not only more colorful but also competitive with the more current Paper Mario: Original King. In case you were wondering, the resolution of Fire Emblem: Engage is 972p in docked mode and slightly below 720p in portable mode. The game often runs at 30 frames per second in both modes. The following are some excerpts from the article that may be found here for your reading pleasure.

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Fire Emblem Engage tech analysis highlights

“Despite the many things that Three Houses got right, I’ve always had the impression that the presentation was lacking in comparison to the other entries. The game suffers from a number of issues, some of which include a subdued color palette, an exceedingly simple backdrop design that is devoid of lighting, and characters with thin, aliased edges. When you come right down to it, it’s not a good-looking game, but the developer, Intelligent Systems, has pedigree here as Paper Mario: The Origami King is a lovely game.

“In terms of resolution, the majority of pixel counts that I carried out came in slightly below 1080p – often in the region of 972p or thereabouts.” The original resolution of the Switch in portable mode is actually somewhat lower than 720p, but owing to anti-aliasing, the image ends up appearing much cleaner. Therefore, the game’s entire visual presentation is a great strength.

The performances have also been enhanced in comparison to Three Houses. A goal frame rate of 30 frames per second (fps) is there, much as in the previous game; but, this time around, it is maintained more reliably, which is a significant advantage when combined with the enhanced visual quality. I feel it necessary to inform out that there is one particular part of the game that often has glitches, and that is the point of transition. Every time this occurs, there is essentially a little break in the action that expresses itself as a stutter. However, this is a fantastic feature that was included in Three Houses. It zooms in flawlessly from the battlefield down into the fighting perspective. Aside from this, though, the general performance seems more constant than it did in Three Houses, both in the docked and portable forms.

In general, I am pleased with the technological advancements that have been achieved in comparison to the previous entry. It looks and feels far better than the outstanding but homey Three Houses while also fixing many of the performance concerns that plagued the latter, including the prolonged loading times. Even if it’s not a technical masterpiece, Fire Emblem Engage is a great example of a game that fits in well with the Switch’s aesthetic and gameplay.

About Fire Emblem Engage

The Fell Dragon has risen!

This entry in the Fire Emblem series takes set on the continent of Elyos, which is divided into four kingdoms that orbit a central holy land. A thousand years ago, the people of Elyos and the Fell Dragon fought a bloody conflict.

The citizens of Elyos sought the help of Emblems, or heroes from other planets, to see them through the conflict. The Emblems united the soldiers of all nations into a single force that ultimately defeated and imprisoned the Fell Dragon. There are, however, indicators that the Fell Dragon may rise from the grave again…