Digital Foundry – Shin Megami Tensei V analysis

Digital Foundry – Shin Megami Tensei V analysis

Digital Foundry have taken a look at the recently released Shin Megami Tensei V.

While the core game itself has proved to be a hit with reviewers, the game’s performance at times isn’t quite up to par with other Unreal Engine 4 games running on the Nintendo Switch platform. 

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Shin Megami Tensei V analysis highlights

  • lighting and shading is a step above Persona 5
  • baked global illumination
  • no TAA or ambient occlusion
  • camera and per object motion blur, though artifacty due to resolution
  • great bokeh
  • object and shadow cascade draw are extremely apparent
  • NPC animation is half rate at a very close distance
  • menu transitions are choppy
  • dynamic res 1280×720-1536×864 (typically res 792p)
  • handheld 960×540 – 1280×720 (typical 648p)
  • lack of AA makes docked mode look clear
  • handheld looks better
  • targets 30fps, spends most of the time in 27-29
  • feels like it’s targeting a lower framerate
  • possible cpu bottleneck
  • cinematics are in the low to mid 20s, due to Switch’s low bandwidth
  • it’s not a UE4 on switch issue as there are better performing UE4 games on Switch

About Shin Megami Tensei V

In Shin Megami Tensei V, the latest entry of the acclaimed Shin Megami Tensei RPG series, play as a high school student who must harness newfound powers to fight through a demon-infested wasteland using a command-based system.

Though demons are formidable opponents, some can be worthy allies and recruited via negotiations to fight alongside you in a dying world. How will your destiny unfold?

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