Digital Foundry have taken a look at the recently released Shin Megami Tensei V.
While the core game itself has proved to be a hit with reviewers, the game’s performance at times isn’t quite up to par with other Unreal Engine 4 games running on the Nintendo Switch platform.
Shin Megami Tensei V analysis highlights
- lighting and shading is a step above Persona 5
- baked global illumination
- no TAA or ambient occlusion
- camera and per object motion blur, though artifacty due to resolution
- great bokeh
- object and shadow cascade draw are extremely apparent
- NPC animation is half rate at a very close distance
- menu transitions are choppy
- dynamic res 1280×720-1536×864 (typically res 792p)
- handheld 960×540 – 1280×720 (typical 648p)
- lack of AA makes docked mode look clear
- handheld looks better
- targets 30fps, spends most of the time in 27-29
- feels like it’s targeting a lower framerate
- possible cpu bottleneck
- cinematics are in the low to mid 20s, due to Switch’s low bandwidth
- it’s not a UE4 on switch issue as there are better performing UE4 games on Switch
About Shin Megami Tensei V
In Shin Megami Tensei V, the latest entry of the acclaimed Shin Megami Tensei RPG series, play as a high school student who must harness newfound powers to fight through a demon-infested wasteland using a command-based system.
Though demons are formidable opponents, some can be worthy allies and recruited via negotiations to fight alongside you in a dying world. How will your destiny unfold?