Digital Foundry – Super Mario 3D All-Stars analysis

Digital Foundry – Super Mario 3D All-Stars analysis

Super Mario 3D All-Stars launched Nintendo Switch and the folks over at Digital Foundry provided a technical analysis of the game.

Discussion online has been somewhat focussed on how the games where improved – and to what extent – but Digital Foundry compiled a comprehensive video which explains how each title performs on Nintendo Switch.

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Super Mario 3D All-Stars analysis highlights

  • General
    • All three games rely on emulation
    • Any changes/enhancements injected into the emulator
    • Relies on the Vulcan API
  • Super Mario 64
    • 720p resolution
    • Both docked and handheld resolutions
    • All fonts and HUD artwork redrawn at higher resolution
    • Input latency kept to a minimum, a big improvement over the Wii U Virtual Console release
    • Some updated textures
    • Nintendo Switch port uses 4-point texture filtering, which impacts filter pattern across textures
    • No anti-aliasing
    • 30 frames per second
    • Mild frame pacing issues
    • Slight audio latency
    • Slightly muffled sound
  • Super Mario Sunshine
    • 1080p docked
    • 16×9 aspect ratio
    • UI recreated on Switch in higher resolution
    • Sharper textures
    • Improved quality of cutscenes
    • Reflections appear sharper
    • 30 frames per second
  • Super Mario Galaxy
    • Aims for 1080p docked
    • Resolution scaling based on what’s happening on screen
    • 60 frames per second
    • Higher resolution assets for menus, HUD elements
    • Video sequences re-rendered at higher resolution
    • Certain effects have significant color banding
    • Mainly 60 frames per second, but a rare bit of slight slowdown