Super Mario 3D All-Stars launched Nintendo Switch and the folks over at Digital Foundry provided a technical analysis of the game.
Discussion online has been somewhat focussed on how the games where improved – and to what extent – but Digital Foundry compiled a comprehensive video which explains how each title performs on Nintendo Switch.
Super Mario 3D All-Stars analysis highlights
- General
- All three games rely on emulation
- Any changes/enhancements injected into the emulator
- Relies on the Vulcan API
- Super Mario 64
- 720p resolution
- Both docked and handheld resolutions
- All fonts and HUD artwork redrawn at higher resolution
- Input latency kept to a minimum, a big improvement over the Wii U Virtual Console release
- Some updated textures
- Nintendo Switch port uses 4-point texture filtering, which impacts filter pattern across textures
- No anti-aliasing
- 30 frames per second
- Mild frame pacing issues
- Slight audio latency
- Slightly muffled sound
- Super Mario Sunshine
- 1080p docked
- 16×9 aspect ratio
- UI recreated on Switch in higher resolution
- Sharper textures
- Improved quality of cutscenes
- Reflections appear sharper
- 30 frames per second
- Super Mario Galaxy
- Aims for 1080p docked
- Resolution scaling based on what’s happening on screen
- 60 frames per second
- Higher resolution assets for menus, HUD elements
- Video sequences re-rendered at higher resolution
- Certain effects have significant color banding
- Mainly 60 frames per second, but a rare bit of slight slowdown