Digital Foundry – Xenoblade Chronicles 3 analysis

Digital Foundry – Xenoblade Chronicles 3 analysis

JRPG fans have been dying to play Xenoblade Chronicles 3 for a long time, and it just came out. Digital Foundry, put out their thoughts on the game. They liked how Monolith Soft used temporal super-resolution to make the resolution better. 

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Xenoblade Chronicles 3 analysis highlights

Monolith has improved both the overall visual quality and the image quality by using what looks like a temporal super-resolution solution to bring the lower pixel counts up to a passable 1080p when docked and 720p when playing on the go.

The performance is mostly good, but it’s not perfect. By default, Xenoblade Chronicles 3 aims to deliver a frame-rate capped at 30 frames per second, much like prior entries. It has the right frame rate and looks smooth when it’s working at its best. Still, as I played the game, I noticed that performance changes depending on how complicated the environment is and how big the encounters are. Most of the time, simple environments stay at the target performance level, even if you come back later in the game with a bigger group.

However, as I got better, I noticed that certain areas seemed to have a bigger effect on performance, which was most noticeable in battle. This could be because there are a lot of people in the battle who can be seen and because the environment is complicated, but the effect on fluidity is clear either way. Whether or not this is a problem for you depends on how you feel about performance hiccups. Since the game is based on menus and shortcuts, this has little effect on the actual gameplay, but it can be annoying for many users.

On the audio side, I’m impressed with Monolith Soft’s efforts. Sounds on the Switch are always hit or miss, and many games only offer 2.0 stereo output when docked, but I’m glad to say that Xenoblade 3 supports full 5.1 surround sound. There is a lot of use of the back channels, and the game has a great soundscape. It also lets you choose between English and Japanese language options, but it’s the music that really sells the game. Xenoblade Chronicles 3 has a lot of great music from a variety of artists, including the always-fun Yasunori Mitsuda. The music really pulls you into the game.

About Xenoblade Chronicles 3

“Living to fight and fighting to live”

Bringing the futures of Xenoblade Chronicles and Xenoblade Chronicles 2 together, this game will transport players to the globe of Aionios, home to two antagonistic countries.

A country where mechanical technology was created is Keves. Their armies consist mostly of combat vehicle-based forces. They use tiny, mobile weapon units controlled by personnel mounted aboard vehicles.

Agnus is a country with a strong ether technology. Their troops are organized around ether combat-specialized groups, and they use tiny, mobile, autonomous weaponry using ether technology.

Six warriors from various countries will take part in a magnificent story whose major subject is life.