Doom Eternal 6.66 Update – Horde Mode and more

Doom Eternal for Nintendo Switch has received the Version 6.66 update from Bethesda. Horde Mode, Battlemode 2.0, and more are among the new features included in the update. It also addresses a number of game problems and issues.

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UPDATE 6.66!

On Nintendo Switch, Update 6.66 has officially arrived, and there’s a ton of new material to look forward to. BATTLEMODE is receiving the 2.0 makeover, with a whole new arcade-style single player Horde Mode, three new Master Levels, and a slew of other tweaks and upgrades. This thicc upgrade combines all of the following releases’ material and gameplay updates: Update 6, Update 6.66, Update 6.66 Rev 1, and Update 6.66 Rev 1.1 are all versions of Update 6.66.

Horde Mode

In this hard new single player game option, compete for the greatest score by defeating wave after wave of demons over three Missions from DOOM Eternal and The Ancient Gods – Parts One and Two*.

You’ll have to keep your wits about you and your skills sharp at all times. There are no checkpoints, and you start with just three additional lives – but you may earn more as you continue, exactly like in a traditional arcade game. You start with just a fully perfected Combat Shotgun, and as you finish each Arena Round, a new weapon is unlocked at random. As you advance, you’ll unlock additional Milestones and a slew of new personalization options.

Players that possess any DOOM Eternal product configuration, including standalone editions of The Ancient Gods – Parts One, Part Two, and/or the Year One Pass, have access to all Horde Mode content.

Leaderboards

For each Difficulty, there is a separate Leaderboard.

At the conclusion of each run, your score is submitted to the Leaderboard.

Your grade is dependent on your performance.

Slayer Medals are presented to Slayers who achieve 400,000 points.

There are several rewards available.

Instead of detailing all of the fantastic earnable awards in Horde Mode through words, we decided it would be more useful to show you:

So……many… …rewards.

MASTER LEVELS ARE NOW AVAILABLE

Taras Nabad, Mars Core, and The World Spear* are three new Master Levels for Nintendo Switch in Update 6.66. To unlock each one, complete the matching campaign level. From the Mission Select menu, you may access your unlocked Master Levels.

*To play The World Spear Master Level, you must purchase DOOM Eternal: The Ancient Gods – Part Two.

BALLISTA SKIN RAY TRACER

Every Slayer will get this extremely reflective new Ballista skin as a free login incentive.

BATTLEMODE 2.0 Modification 6.66 is the most significant and significant update to the game mode to yet. In BATTLEMODE, talent counts now more than ever. The better the players you square up against, the more you win. To improve your Rank, earn new goodies, and climb the Leaderboard, complete the BATTLEMODE 2.0 Series Challenges.

Leaderboards

For each supported platform, BATTLEMODE 2.0 introduces Slayer and Demon-based Leaderboards. The current Series’ leaderboard position is decided by the Rank reached and the number of Hot Streaks completed. With each Series transition, the leaderboards are reset.

The Leaderboards are divided into three sections:

1. Type of Cycle

Global — This shows all participants on a certain platform’s leaderboard.

Favorites — This shows all of the players on your own favorites list.

Near Me – This shows worldwide gamers in the vicinity of your Leaderboard position.

2. List of Leaderboards Leaderboards are shown in ascending order of rank.

Rank — Shows the number of people in each rank.

Hot Streak — Shows how many Hot Streaks you’ve accumulated.

Name — Shows the usernames of the players.

3. Rewards Based on their BATTLEMODE Leaderboard places for a particular Series, players will be rewarded title cosmetics. Both the Sentinel Hero and Hell’s Demons Leaderboards have two different sets of titles.

When it comes to rewards,

We understand that you just want to see the prizes that are now accessible in BATTLEMODE 2.0, so without further ado…

*Because certain current prizes were introduced earlier on other platforms, challenge goals for Nintendo Switch will be changed to make these things more accessible.

NEW BATTLEMODE 2.0 CONTENT AVAILABLE TO PLAY

Update 6.66 introduces the brand-new playable Demon, the Dread Knight, as well as two new BATTLEMODE arenas: Corrosion and Stronghold!

DREAD KNIGHT is a character in the game DREAD KNIGHT

The Dread Knight is ideal for Demon players that want an all-or-nothing approach to gameplay. The Dread Knight is an agile demon with a variety of attacks and formidable offensive powers, but the attacks have cooldowns that may leave you vulnerable in between uses.

ENERGY WAVE is the primary attack.

The Energy Wave is a Destroyer Blade-style energy projectile with a moderate rate of fire and moderate damage.

BERSERK

Berserk replaces Energy Wave with a high-damage melee strike with significant lurch when activated.

Berserk boosts movement speed and lowers damage absorbed by up to 60% while in use.

Every Berserk usage requires a lengthy cool down period.

SLAM ON THE GROUND

Ground Slam is an AOE attack that enables the Dread Knight to jump to a specific spot within the allowed range and cause explosive damage to the area when they collide.

A cool down time is required after each activation of Ground Slam.

QUANTUM ORB QUANTUM ORB QUANTUM ORB

Quantum Orb is a projectile strike that does moderate damage and may be redirected in flight by using the Dread Knight’s teleport ability.

The Quantum Orb has a cooldown after each use, which is reduced if the teleport ability is not used.

Upgrades in the Second Round

FEROCITY

Your Vitality Every time the Wave projectile strikes the Slayer, it decreases Berserk’s cooldown.

ENSHROUD

Instead of doing damage, Ground Slam generates a smoke cloud that offers temporary invisibility.

NEW ARENAS FOR BATTLEMODE 2.0

Corrosion is a long-forgotten stronghold devastated by a horrible swamp. Players will participate in furious firefights as they traverse the outer Battlements and ambush deep into the Catacombs. The Courtyard serves as the arena’s focal point, providing protection and movement choices. In this new arena Stronghold lies in the heart of Hell, expect a high-octane fight between the Demon Players and DOOM Slayer. The setting lends itself to players who can continuously moving between the many strata of the arena, acting as both a defensive position and a processing facility that helps feed the Dark Lord’s warmachine. Demons and Slayers will compete over the important cover provided by the Fuel Overflow area. In our most competitive BATTLEMODE map to date, players that master navigating between the bottom and top levels will excel.

CHANGES TO THE SLAYER CAMPAIGN AND BATTLEMODE 2.0

WEAPON-SPECIFIC BINDS CONTROLLER

Players may now remap the buttons on their controller to incorporate weapon-specific bindings.

SHOTGUN FOR COMBAT (FULL AUTO MOD)

The option to swap weapons during the wind down animation has been added.

Base charge and wind down times have been adjusted.

The upgrading speed of Quick Recovery has been improved.

Additional movement speed penalty for shooting has been removed, leaving just a slowing on activation. As a consequence, the Fast Feet improvement eliminates all mobility penalties, and the string has been changed to reflect the BALANCE CHANGES IN THE ANCIENT GODS – PART TWO.

The World Spear improved AI pathing and added a Pain Elemental to the Fountain encounter.

In the mountain region, several chance encounters have been added.

The first Blood Maykr encounter has been sped up.

Earth reclaimed

I added a Mancubus to the first encounter to make it a little more difficult.

Stone Imps were removed from the Escalation Encounter’s initial level.

Added a more tough AI to fight as you climb the Library building Added an additional Mancubus to the final arena Removed Shield and Riot Soldiers from the Library arena

Immora

There have been no modifications.

MUSIC OPTION ON THE MAIN MENU

The Main Menu The Audio menu now has the following music options:

Menu for DOOM Eternal Music

The Gods of the Past Menu Music

BRAND NEW MILE STONES

Horde Mode adds three more Milestones to the game!

Let’s get started!

Defeat the first Horde Mode boss. Mission

Innovate the Weapon Wheel

Return to the Weapon Wheel and acquire all of the weapons.

Horde Mode has been defeated.

CAMPAIGN FOR BUG FIXES

Collision was evident on armor and ammunition drops, which was fixed.

Fixed an issue when the automap’s ambient music would play outside of the Dossier.

The Argentas Paladi Milestone progress was not completing properly, thus that was fixed.

Note: I appreciate everyone’s patience with these!

BATTLEMODE 2.0: Fixed an issue where the Archvile’s Flame Wall would block the Marauder’s Shotgun Blast attack. BATTLEMODE 2.0: Clarified the description for the Revenant’s Sadist upgrade.

With or without the Tactician upgrade, Demon Players may now stack Healing Zone for double healing.

Slayers no longer lose momentum while dashing adjacent to specific surfaces due to a physics problem.

The Revenant’s jetpack acceleration has been improved so that it is no longer framerate dependant.

Fixed an issue where Slayers can generate more armor shards from Demon Players damaged by quick-swapping after using Team Heal after a Demon teammate’s death Fixed an issue where Slayers can generate more armor shards from Demon Players damaged by quick-swapping after using Team Heal after a Demon teammate’s death

On the Corrosion map’s ceiling, a culling problem was fixed.

BATTLEMODE 2.0 KNOWN ISSUES

The “Smoke Bomb” interface element will only be half filled when a Mancubus Player spawns at the start of a game. The Smoke Bomb fires properly, thus this is a display problem.

When the Slayer’s Shotgun & Zombie models are in the “Rumble Pack” stance, they may vanish from the podium when a text chat message is opened.

Horde Mode is a game mode that allows you to play

The “Reinvent the Weapon Wheel” Horde Mode Milestone does not properly grant the icon element of the prize.