Exploring Astral Ascent Arsenal Update 1.4.0: New Weapons, Passives, and More!

Exploring Astral Ascent Arsenal Update 1.4.0: New Weapons, Passives, and More!

Summary:

The Astral Ascent Arsenal Update 1.4.0 introduces a plethora of new weapons and passives, revolutionizing gameplay dynamics. From lunar daggers to rocket launchers, each weapon comes with unique abilities and playstyles. Balancing adjustments and bug fixes enhance the overall gaming experience, while narrative design improvements ensure consistency. Dive into the Arsenal update to discover a world of excitement and challenges!


Astral Ascent Arsenal Update 1.4.0

The latest update for Astral Ascent, known as Arsenal version 1.4.0, marks a significant milestone in the game’s evolution. With a focus on enhancing the player experience, this update introduces a diverse array of new weapons, passives, and gameplay improvements. Let’s delve into the major features of this exciting update.

Major Features of the Arsenal Update

1. AYLA Lunar Daggers

– PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments.

– GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time.

– NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you.

2. Moonlight Blade (Katana)

– RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light.

– STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process.

– JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability.

3. Eclipse Shards (Claws)

– KUSARIGAMA’S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you.

– INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path.

– HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds.

4. KIRAN Raging Fists

– DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch.

– COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better.

– FLOWER POWER: In each room, your first 4 basic attacks are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw.

Burning Bo (Bo Staff)

– EXPLOSIVE TEMPER: When you successfully counter an attack with your signature spell you do A HUGE EXPLOSION!!!!!

– BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack!

– MAGNETIC PERSONALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it.

Diery Falchions (Dual Falchions)

– HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode.

– SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attacks. After those, it will go back to its family and a new floating sword will appear after 7 seconds.

– SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you.

CALIE Polytechnical Gmmes (Gems)

– AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic.

– CONDUCTIVE PROPERTY: Using your signature spell creates an energy orb on each gem and links them together with a damage-dealing energy. Practical.

– FIELD SUPPLIES: A crystal will grow on the ground after 5 seconds. You can destroy it with 3 basic attacks to create 5 gems that you can recall with your signature spell. A thrifty solution.

Service Spear (Spear)

– CALL TO ARMS: When using your signature spell, you call forth spears that pierce the enemies around you for 2.2 seconds.

– WOLF HOLE: A mark will appear every 5 seconds on enemies around Calie. Doing a Top Attack will consume the mark and create an area attack around it, knocking the enemies toward Calie’s position.

– HOMING SPEAR: In each room, your first 2 basic attacks throw a spear that can be called back to you. After a spell refresh, you get 1 more spear to throw. Handy.

Unbreakable Rempart (Shield)

– SIEGE BREAKER: A destructible block will appear after 7 seconds. Breaking it will launch 3 damage-dealing debris across the battlefield. Disappointing craft.

– DEFENSIVE MEASURES: Using your signature spell creates a force field around Calie. Each gem recalled will be deflected by it and launched toward a nearby enemy. Impenetrable.

– AVENGING SHIELD: After 5 seconds, the last attack of your basic attack combo will launch a shield that bounces 6 times off enemies. Old efficient trick.

OCTAVE Pistor Vocatis (Dual Pistols)

– ORBUS MINORIS: Every 8 seconds, you summon Pluto, a flying drone that follows you and attacks enemies hit with a close-range basic attack. After 5 shots, it disappears. (Sad)

– CONIICIO IOCOR: A bullet appears after 5 seconds. Collecting it replaces your next basic attack with a laser that ricochets up to 6 times between enemies. (Stylish)

– AUREA MERIDIES: When entering a Fight Room or an Eclipse Room, your first basic attack launches you into a flurry of lasers, killing everything in sight. (Awesome!)

Exterminatum Exemplaris (Rocket Launcher)

– FRAGOR MORTIS: In each room, until you get hit, the last attack of your basic attack combo will launch 6 grenades around your target. (Radical)

– ORBITUM TERMINUS: Your signature spell calls a devastating strike firing 20 shots from orbit. (Total Annihilation)

– PRIORA SIGNA: An energy orb appears after 5 seconds.

Shooting it with a basic attack detonates it, damaging all the enemies in the area.

Small Features and Balancing Changes

– Better zoomed camera: Enhanced visibility at the statue of prowess world 4.

– Additional feedback on Path of Destinies menu: Improved information for runs above Destiny Level 54.

– Balancing adjustments: Fine-tuning of heroes’ base weapons’ attack speed and damage.

Bug Fixes and Narrative Design Improvements

– Visual enhancements: Ghost effect behind heroes and enemies now placed behind everything for better visibility.

– Narrative consistency: Fixed inconsistencies between voice and text in English and improved translations.

Conclusion

The Astral Ascent Arsenal Update 1.4.0 brings a wealth of new content and improvements, promising an exciting journey for players. With new weapons, passives, and gameplay enhancements, players can look forward to a fresh and engaging experience in the world of Astral Ascent.

FAQs:

  • Q1: What are the major highlights of the Astral Ascent Arsenal update 1.4.0?
    • A1: The update introduces 8 new weapons and 36 passives, enhancing gameplay with diverse abilities and playstyles.
  • Q2: How do the lunar daggers function in Astral Ascent?
    • A2: Lunar daggers offer unique abilities such as Parting Gift, Gliding Star, and Night Veil, providing players with strategic advantages in combat.
  • Q3: Are there any balancing changes in the Arsenal update?
    • A3: Yes, the update includes balancing adjustments to hero base weapons’ attack speed and damage, ensuring a more equitable gaming experience.
  • Q4: What improvements have been made to the narrative design in Astral Ascent?
    • A4: Narrative inconsistencies in English voice and text have been rectified, along with improvements in translations for a more immersive storytelling experience.
  • Q5: How can players experience the Arsenal update?
    • A5: Players can access the Arsenal update by downloading the latest version of Astral Ascent, available now on Switch.