Into the Breach version 1.2.88 patch notes

Into the Breach version 1.2.88 patch notes

Into the Breach has received a new update, version 1.2.88, according to the announcement made by Subset Games. It is anticipated that this will become available for Nintendo Switch within the next several weeks.

The forthcoming update will, in large part, be geared on fixing a wide array of problems. As a part of it, an issue that is unique to the Nintendo Switch will be fixed with the help of the Developer Console.

1.2.88 Patch Notes

Replacement cloning An attack employing Power Cores that involves the undo function of the Store

Exploit on the repair platform has been fixed, which affected accomplishments requiring healing and utilizing the “undo move” function.

The Void Shocker will do the appropriate amount of damage against the Plasmodia, Spider, and Blobber bosses.

On-death effects, as well as the XP Frame Limiting option and the End Turn Confirmation setting, will be triggered appropriately by kills caused by the Void Shocker. for some of the new foes, the Alpha Vek icon has been rectified and restored (this is vital for colorblind mode).

The Earth Mover and Mine Bots have had their appearance in the Attack Order changed so that they no longer appear. Because they do not have attacks waiting in a queue, any positional order might be deceptive.

Terrain icons have been restored in cases when fire may have obscured other tile information (Conveyor Belts, Cracked, etc.)

Using Enrage Shot to have an opponent assault a blank space will now correctly activate Void Shocker Logic for assessing whether a tile is “dangerous” has been enhanced to account for troops being pushed. This will make it such that Enrage Shot will trigger Void Shocker in the right way. This is useful for a variety of things, including Enemy AI and Pod Placement.

On the Forest Fire task, enemies should no longer spawn behind the player from this point on (rare issue)

It is no longer possible for Earth Mover’s tile will to begin as Cracked.

Possible solution: The game may become unresponsive if it was unable to locate a suitable location for pawns to spawn.

Now, in order to count toward the “Let’s Walk” award, only enemies will be counted (as described in the text)

The “Pacifist” achievement will no longer take into account “Minor” adversaries as a requirement (making it easier)

Bugs related to Networked Shielding have been fixed in order to make it more consistent.

ACID is now able to eliminate Vek Mites even if the pilot already has them. Fix for very rare instances of Vek corpses being pushed when they should not be in order to account for their thick skin.

Numerous errors centered on the user interface for the weapon effect preview have been fixed, and the push-ordering of the Wind Torrent ability has been altered to make its results more consistent with the effect preview.

Minor text and user interface problems have been resolved Mod Helpers:

A “blacklist” of pilot skills has been included into the scripts.

In order to facilitate mod loadings, a modloader.lua file that is blank has been added to the script file.

In order to generate the Secret Pod pilot list, the “GetFTLPilots” function has been added to the pilots.lua file.

Added access for the scripts to the Pawn:SetBoosted(bool) function.

Particular to the Nintendo Switch:

The Developer Console has been corrected, and it will now operate as intended (three finger swipe to open, and it shuts automatically once you type a console command).

About Into The Breach

The semblance of human civilisation is in jeopardy due to monstrous monsters that are spawning deep below the surface of the planet. In order to defend yourself against this extraterrestrial foe, you will need to command formidable mechs from the future. This is a turn-based strategy game developed by the same people that created FTL, and each time you try to rescue the planet, you face a new randomly generated obstacle.

Features:

Your mechs are powered by the civilian structures in Defend the Cities. Protect them from the Vek, and keep an eye on the flames!

The turn-based, simplistic gameplay allows you to perfect your strategy by allowing you to see every opposing strike coming. Consider the assault that your opponent is making, and on every move, devise the ideal response to it.

Construct the Ultimate Mech by scavenging for potent new weaponry and one-of-a-kind pilots while waging war against the Vek infestation that has spread throughout Corporate-Nation islands.

Another Chance: Giving up and admitting defeat is not an option. When you are defeated, send assistance across time to another timeline so that it may be saved.