Little Nightmares II version 1.3

Little Nightmares II version 1.3

Little Nightmares II, which is available on Nintendo Switch and other platforms received its first update and there are a ton of fixes and tweaks to improve the experience.

The title is fantastic but there have been a few issues around sound, visuals and clipping; the latest patch notes point towards many of the issues being resolved which will be good news for fans of the horror game. 

1.3 Patch Notes

All platforms:

Global

  • Fixed a bug where Six responds to calls during cooperative long-jump moments resulting in failure to catch the player.
  • Fixed language issues in the trophies of the Traditional and Simplified Chinese versions.
  • Fixed a bug where some objects would disappear, especially when the player died and respawned.

Wilderness

  • Fixed a bug where the key could not be retrieved in the Cabin Attic if the player restarted from checkpoint at a specific moment.
  • Visual fix for a floating rope in the Cabin Attic key puzzle.
  • Footstep animation fix for Six in the toolshed scene before the raft ride.

School

  • Visual fix for lung floating in the air after the Teacher inserts it into the biology model.
  • Visual fix for the Teacher not picking up chalk when writing on a chalkboard.
  • Adjusted audio parameters on a wiggling drawer to avoid sound corruption.
  • Adjusted geometry so that Sixdoesn’t get stuck on a railing in the schoolyard.
  • Taught Six how to get down from the top of a goalpost in the schoolyard.
  • Allowed Bullies in the Teacher’s study to go around the shelf so they don’t get stuck.
  • Disallowed player from standing on a column frame to skip the puzzle in the Biology room.

Hospital

  • Fuse no longer appears early in the Hospital hub when the player follows a very specific set of steps.
  • Fixed a bug where the achievement “Objection” does not unlock if the player dies while unlocking the achievement.
  • Ensured that the elevator doors can open for the player if they reload from a checkpoint near the small incinerator below the X-Ray room.
  • Ensured that the elevator and switch will reset if the player reloads from a checkpoint near the big incinerator at the end of the Hospital chapter.
  • Fixed a bug where the player can survive from the fall from the crawlspace down into the Morgue. Sorry, speedrunners.
  • Adjusted the way that stuffed animals are put into the incinerator to ensure that the key appears when many stuffed animals are put in at once.
  • Visual fix for the patient animation when the Doctor comes to the room after unplugging the respirator.
  • Visual fix for the X-Ray machine not rendering correctly on all aspect ratios.
  • Visual fix for light not flickering above the electric chair.

Pale City

  • Fixed a bug where televisions would not respond to the remote if the player happened to die just as they touched the screen.
  • Blocked a level escape (fall through the world) behind the collapsing ceiling scene.
  • Adjusted rubble that allowed the player to reach a door handle without Six’s help.
  • Adjusted checkpoint trigger for the cooperative clothesline puzzle so the player cannot skip the puzzle by dying.
  • Fixed a bug where Viewers were being de-spawned in the street if the player backtracked after solving the electric water puzzle in the shopping area.
  • Extended grabbable surface around the backside of a TV so that it is less frustrating to climb up it.

Transmission Tower

  • Fixed a texture issue during the ending cinematic.

Switch only:

School:

Fixed a bug where the player could fall out of the world if they backtracked from the isolated bully to the room where a bully was playing with a frog.