Little Town Hero Interview

Little Town Hero Interview

NIS America shared a new interview regarding Little Town Hero with Masao Taya.

Little Town Hero is all about big ideas, but what inspired the unique concepts and gameplay behind this charming RPG? Dive into the Headspace of director Masao Taya to learn how he strived to break traditional RPG formulas and create a game that could fit into the everyday working gamer’s lifestyle.

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About Little Town Hero

The story is set in an isolated village on the edge of the world. The only gate leading outside is heavily guarded by a castle, and the villagers are not allowed to leave. Most of the villagers don’t give it a thought, and happily go on with their everyday lives. However, the protagonist is a little different from the others – he wants to see the world outside.

One day, a “Monster” appears in the village, shocking everyone because until then, no one knew such creatures existed. The protagonist is able to fight it using a mysterious Red stone he found in the coalmines. In the course of his defense of the village, he gradually unravels secrets of how the stones and the monsters came to be… Unlike most RPGs, there is no need to fight weak monsters repeatedly to level grind in “Little Town Hero”.

Instead, you will need to have a good strategy to fight each boss monster one on one.

…Will the protagonist live the adventure he craves and escape the humdrum village life?

  • A challenging battle system which relies heavily on coming up with new Ideas and strategies.
  • Compact story progression designed with the busy gamer in mind.
  • Soundtrack by Toby Fox, composer of the background music for UNDERTALE.