Melty Blood: Type Lumina version 1.3.3 patch notes

Melty Blood: Type Lumina version 1.3.3 patch notes

Melty Blood: Type Lumina has gotten a new update, version 1.3.3, which is now available to players. Most of this update is about fixing bugs. Problems with a few characters, systems, modes, and more have been fixed in the game.

Full patch notes for version 1.3.3

  • Fixed a problem with the following characters:
    • Red Arcueid
      • Blowback Edge Standing C can’t be defended while it’s in the air.
    • Saber Fixed
      • First Air Add was often set off by accident.
    • Mario
      • It is easier to stop Blowback Edge Crouching B.
    • Neco-Arc
      • +B changed in the air so that it could protect back on landing.
  • These bugs in the system have been fixed:
    • Shield
      • Changed what happens when you press the D button twice in a hurry.
      • Shielding back in mid-air at low altitude has been changed.
      • Stopping time for failing to guard with a shield has been taken away.
    • Down-Left+C
      • Fixed a bug that sometimes made it so that the opponent didn’t start moving faster than the player when the player used a jump attack to counterattack.
    • Floor throws
      • Fixed a bug that made it so the throw didn’t happen sometimes.
  • Mix and Match
    • Fixed a bug where the no-tech time for ground-bouncing moves didn’t go down by the right amount based on how long the sequence was.
    • Fixed a bug that caused the process of making jump attacks last longer without tech to also apply to unique skills used in the air.
    • Fixed a bug that caused the time without tech to be shorter in some cases than it was in earlier versions.
  • The following bugs have been fixed in game modes:
    • Listed Order
      • Fixed a bug that made Rapid Beat Type go back to the default setting when training standby was over.
    • Replay
      • Fixed a bug where recording replays in network mode didn’t show the correct Rapid Beat Type.
      • Fixed a few more small bugs.

About Melty Blood: Type Lumina

This is the latest in a series of 2D fighting games based on the visual romance novel Tsukihime by TYPE-MOON.

Dramatic battles between well-known characters from Tsukihime: A Piece of Blue Glass Moon are about to start again.

Brand-New Stories, Images, and Characters

Explore a whole new MELTY BLOOD world based on the events of Tsukihime: A Piece of Blue Glass Moon, which was written by Kinoko Nasu.

Each playthrough has its own feel because each character’s story has its own events. This adds to the experience as a whole.

The graphics have been updated with HD graphics, and special attacks now have animation sequences made by A-1 Pictures.

Dialog is fully voiced and changes depending on which characters are in the battle. This lets you learn more about how the characters get along with each other.

The Most Famous Battle Systems

Use Melty Blood mechanics like Aerial Combos, Shields, Magic Circuits, Arc Drives, and Last Arcs, as well as a few powerful new moves from the Moon Skill system. On top of that, a brand-new, easy-to-use control system has been added to make the intense battles a little easier to handle while keeping a balance that lets both experienced players and new players enjoy the world of Melty Blood to the fullest.

Rollback netcode is used in online battles

Rollback netcode is used in MELTY BLOOD: TYPE LUMINA to make sure that online battles with other players are stable.

Lots of ways to customize and a gallery

Change your name, your profile icon, and the clothes your character wears for battle. Even online matches can use them.

In the gallery, you can find images, opening movies, music tracks, voices, pixel art, and more. You can also check out guest illustrations made by artists who have worked on TYPE-MOON games.