Minecraft Dungeons – version 1.17.0.0 patch notes

Minecraft Dungeons – version 1.17.0.0 patch notes

The newest Minecraft Dungeons update went live today, giving players access to version 1.17.0.0. One of the most notable changes is that Weekly Towers have been updated with new treasure, enhanced floor settings, and certain difficulties (and monsters) from DLC missions. There’s also a lot of balance and bug fixes.

Version 1.17.0.0 patch notes

Tower Rotation Every Week:

The Tower began rotating more regularly than ever before on November 20, 2022. Beginning on this day, weekly Towers will include new treasure, updated floor configurations, and certain challenges (and monsters) from DLC missions! As a reward for playing the Tower, you may earn special items from prior seasonal events.

Check out the post on minecraft.net for additional details!

  • Balancing:
    • Enchantsmith
      • We’ve reduced Enchantsmith prices and scaling to make them more appealing, and we’ve raised both the constant rate of gold drops from Ancient Hunt chests and the end-of-level prize to create a more inflated gold economy.
    • Merchant Enchantsmith
      • From 100 to 20 as the base charge (item level 1)
      • Increase in price each re-roll from 5% to 10%
      • Power scaler for items ranging from 1 to 0.65
      • Maximum re-roll price between 250 and 100
    • Hunts from the Past
      • Gold Chest Min Gold 2 > 4 Max Gold 5 > 6 Rare Gold Chest Min Gold 4 > 8 Max Gold 7 > 10 Weapons
      • Following the last balancing patch, several unique variations of weapons were brought in line with their non-unique counterparts, including:
      • Grace of the Sun (MCD-7460)
      • Crossbow Flailing Shrieking (MCD-7512)
      • Cudgel for Bones (MCD-7509)
    • Striker Sponge
      • Sponge Striker’s damage now scales appropriately with difficulty (MCD-5935)
      • Sponge Striker now provides damage as a cleave to the final arc of an attack combination, rather than only to the first targeted adversary.
    • Enchantment of Gravity
      • Gravity now affects players for 1 second rather than 4 seconds.
      • Ranged strikes with the Gravity enchantment will now activate the Gravity FX in the right place, making it easier to identify what is impacted and where it is coming from.
  • Stability / Performance
    • A crash that might occur while visiting the Powersmith and swiftly ascending to the next Tower level has been fixed.
    • Fixed a soft lock that might happen after dying in the Tower and restarting a Tower run.
    • When entering a Settings submenu while other players are moving to the next level, the game no longer soft locks on the Floor reward screen.
    • Fixed a possible crash in the Tower by requiring all players to be loaded into the game before proceeding to the next level.
  • Gameplay
    • Fixed an issue where client power levels were occasionally inaccurately read, resulting in low level products in merchant storefronts (MCD-5449)
    • This is still uncommon if a new merchant was just rescued on the prior quest.
    • If an enchantment already exists on an item, Enchantsmith may now replace it with a stackable enchantment (MCD-7465)
    • When playing online multiplayer, falling blocks no longer fall for anyone other than the host.
    • Fixed an issue that might cause the selected Tower level to differ from the actual difficulty during gaming. Players can now move to the next Tower floor via the door if another player is stuck in ice.
    • Fixed a Tower floor bug that was preventing Shulkers from respawning and preventing advancement.
    • The Camp now has missing background music.
    • Baby Pig idle sound effects are no longer used by the Endermite pet.
  • Gear
    • Enchantments on splash damage are no longer applied by the Exploding Crossbow and its variations (MCD-7458)
    • Cloaked Skull’s description no longer overrides the Ghost Kindler item description (MCD-7517)
    • On the cosmetics screen, I added missing descriptions for Gift Wrap and Baby Moobloom (MCD-7462)
    • Fixed the freezing of the Bonehead Hammer particle effects on the inventory screen in multiplayer games Missions
    • Completing the mini boss at the conclusion of Treetop Tangle now qualifies as completing a “boss” for Apocalypse Plus criteria.
    • Windswept Peaks now has semi-transparent backdrop scenery when played on the Nintendo Switch.
    • When restoring default settings, the Screen Reader option is now correctly reset.
  • Localization
    • In various languages, the translation of the ‘freeing villagers’ prompt has been corrected (MCD-7322)
    • In all supported languages, missing translated text for the Tower floor reward timing has been added.
    • The improper context of the “Gift Wrapping” translation in Polish has been corrected.
    • The “picked up” item prompt was not completely shown in Korean. The End Portal’s “Travel” prompt was not translated in all supported languages.
  • The User Interface
    • Fixed incorrect item comparison stats on the Tower reward screen
    • Other than Player 1, no one else can access the Adventure Hub from the task selection screen.
    • When moving objects, the chosen item in the Storage Chest snaps back to the initial slot (MCD-7449)
    • After re-rolling with the Enchantsmith, the cursor no longer snaps to the first slot of enchantments.
    • After collecting an Adventure Hub prize, the pointer now snaps back to the first slot on the current screen.
    • Fixed a scrolling problem in the Storage Chest that was preventing things from appearing on-screen.
    • On the Change Skin menu, the cursor no longer moved appropriately while using the keyboard arrow keys.
    • The Tower floor cleared timer remained on the screen after entering the inventory, preventing mouse actions from registering.
    • When choosing Random Mission in an online multiplayer session, the name of the mission no longer displays on the vote pop up.
    • While the Tower is chosen, the New Missions popup no longer shows on the map screen.
    • When the language is set to Polish, the Season Rank prompt on the main menu now fits appropriately.
    • After taking up a raid captain flag, the ‘Threat Increased’ variable on the HUD was misaligned (MCD-7475)
    • On the HUD and in Settings, “Left Stick” and “Right Stick” are now appropriately referred to.
    • Fixed erroneous navigation button prompts that appeared after entering the inventory.
    • In various languages, navigation button instructions on the Storage Chest screen did not fit inside screen borders.
  • Known Problems:
    • If a client tries to initiate an Ancient Hunt during multiplayer and one of the other players refuses or the voting timer expires, the things sacrificed are permanently lost.
    • Players are unable to remove things from the Storage Chest after trying to add new stuff to it after it has been full.
    • Restarting the game or returning to the Camp will enable you to grab goods from the Storage Chest once again.