Minecraft The Wild Update (version 1.19.1) patch notes

Minecraft The Wild Update (version 1.19.1) patch notes

The Wild Update, Minecraft’s latest 1.19.1 patch, is now available. It offers a slew of new features, fixes, and enhancements.

Version 1.19.1

The following are the official patch notes for Minecraft The Wild Update – or version 1.19.1:

  • New Functions:
    • Deep Dark
      • One of Minecraft’s most terrifying biomes may be found deep into the Overworld. This place is packed with sculk blocks, old constructions, treasure boxes, and one, one, solitary mob. It is buried under the ground, particularly at the bottom of hilly terrain. To travel the deep black, you must creep, utilize Silk Touch, and most importantly, do not wake the warden!
    • Warden
      • The warden is the sole monster that spawns in the deep darkness. The warden will only emerge if its sleep is disturbed, thus daring explorers must move gently. Quick movements risk activating a sculk sensor, which activates a sculk shrieker. If you happen to hear it penetrate through the silence veil of the deep black, it’s time to flee. Even though the warden cannot see, this does not slow it down but rather works in its favor. The warden can detect intruders and utilize vibrations to pinpoint their precise position.
    • Blocks of Sculk
      • In the deep black, there are five distinct sorts of sculk blocks to be discovered. You must remain inconspicuous and utilize Silk Touch if you wish to mine them. Because of its ambient light, the sculk block is an excellent ornamental block. The sculk sensor is a redstone block that detects vibrations, therefore tread cautiously or muffle your footfall with a wool block. The sculk catalyst distributes sculk around it, and sculk veins form around sculk patches that spawn from it. Finally, the sculk shrieker is arguably the most deadly block of all since if you’re not cautious, it will call the warden!
    • Echo Shards and Recovery Compass
      • The recovery compass is the answer for returning to the last spot where you died. Loot treasures in ancient cities to get echo shards and build your own!
    • Biome of Mangrove Swamp
      • The new mangrove wetlands are made up of towering trees, extensive roots, tiny saplings, and muddy soil. This new swamp, found in places with high temperatures and humidity, also adds mangrove trees and mud blocks, giving a variety of new materials to design buildings inspired by the beauty of the Overworld!
    • Wood from mangrove trees
      • The logs from mangrove trees may be made into planks, steps, buttons, slabs, fences, doors, signs, and pressure plates, introducing a brand-new sort of wood block to construct with. You may also make crafts out of mangrove tree leaves, roots, and young saplings known as propagules!
    • Mud Walls
      • Mud may be found throughout mangrove swamps and combined with wheat to make packed mud! It may be used to make a variety of mud brick blocks, such as staircases, slabs, and walls. This block is also renewable by putting a water bottle on soil, so there’s no need to worry about running out of mud. Placing Mud on top of a block with a pointed dripstone underneath will gradually convert the mud block into clay!
    • Tadpoles and frogs
      • Frogs consume slimes, breathe on land and in water, and deposit eggs known as frogspawn. The eggs will hatch into tadpoles, making this the first mob that was not produced from a smaller version of itself! There are three varieties to find – temperate frogs, warm frogs, and cold frogs – so acquiring all three will need you to journey around the Overworld!
    • Blocks of Froglight
      • These glowing blocks come in three varieties based on the species of frog that makes them. If you want ochre, verdant, or iridescent froglights on your foundation, you’ll need to find out how to feed a frog a very little magma cube!
    • Allay
      • The Minecraft Live 2021 Mob Vote winner has arrived in Minecraft! You won’t be able to miss this monster once you discover it, because to its dazzling blue shimmer. Hand it an object, and it will seek for matching things in the world. It like music and will drop goods if it notices a note block nearby. The allay spawns in pillager outposts and wooded homes and awaits your release!
    • The Boat in the Chest
      • The Wild Update allows you to create a boat with a chest on it, which is useful since there are so many new blocks to bring back from your new travels!
    • Horn of a goat
      • Dropped by goats ramming against hard blocks and capable of producing a variety of noises! Can you locate all eight variations?
    • Brand New Music
      • New music by Lena Raine and Samuel Berg has been added.
    • 5th Music Disc
      • Unlike other discs, it can only be produced by combining nine disc parts.
      • These disc bits are uncommon in old city chests.
    • Players on mobile devices:
      • To hear the new music, you must first download the updated Minecraft Original Music Pack, which is available for free from the Marketplace.
      • Mobile Touch Controls Have Been Updated
      • The aesthetic design of the touch control joystick has been updated.
      • Players may now leap indefinitely while holding down the jump button (MCPE-117045)
    • New Accomplishments
      • It Spreads – Kill a horde near a catalyst.
      • With Our Powers Combined, have an Allay drop a cake at a note block! – You must have all three froglights in your inventory.
      • Sneak 100 – Sneaking up on a Sculk Sensor without activating it.
    • Vanilla Equivalence:
      • Mobs
        • Fixed a problem that caused infant Llamas to spew from over their heads (MCPE-144948)
        • Identical to the Spider’s left legs (MCPE-152927)
    • Items
      • Boat item icon textures have been updated to be compatible with Java Edition (MCPE-153353) Blocks
      • Fences and walls are no longer linked to bells and brew stands (MCPE-152757)
      • Fixed an issue in which the Brewing Stand’s arms did not contact the ground (MCPE-152932)
      • The foundation UVs of the Brewing Stand have been relocated, and the base texture has been modified.
      • The rotation of the arms of the Brewing Stand has been corrected.
      • Improved the transition between the End Portal Frame side texture and the End Stone texture (MCPE-152930)
      • Unused pixels in the End Rod texture were removed (MCPE-152929)
      • The side texture of the Mycelium has been updated to match other dirt-based textures (MCPE-152928)
      • Fixed Light Blocks that may be destroyed from inside while submerged (MCPE-148393)
    • Trader on the Move
      • The Wandering Trader is no longer able to open or lock doors (MCPE-113452)
      • The Wandering Trader is now moving about at random (MCPE-45756)
      • The Wandering Trader now matches the drinking noises of Java Edition (MCPE-47057)
      • The Wandering Trader now has disappear/reappear sound effects when gaining/losing Invisibility
      • The Wandering Trader can now be named with a Name Tag (this will not prevent it from despawning)
    • Shulkers
      • Shulkers are now fire immune (MCPE-33236)
      • Shulkers now remain in upright position in vehicles (MCPE-115269)
      • Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis
  • Spectator Mode (Experimental):
    • Our initial implementation of Spectator Mode will not include every feature available in the Java Edition (such as “mob view”, speed control, etc.), we have chosen to focus on the parts of spectator mode that we hope will be most useful. We would like to hear about bugs you have found with the features that are included currently, and you may now report these at bugs.mojang.com if they have not been reported already. Any additional parity breaks, feature requests, or suggestions for what to add next should be made through feedback.minecraft.net.
  • What’s Currently in Scope
    • Enabling and Disabling
      • Players can switch to and from Spectator using the Settings Menu and the ‘/gamemode spectator’ command, if cheats are enabled. Player inventory, health, held items etc are unchanged when switching into spectator mode and then out again
    • Movement
      • Spectators are always flying and cannot become grounded (For this version we will not attempt movement parity with Java edition, but may do more in this area later)
    • World Interactions
      • Spectators pass through solid blocks and entities without any collisions
      • Spectators can see out of solid objects
      • Spectators are not affected by any in-game blocks, mobs, items, portals, or effects and cannot take damage
      • Portals currently affect spectators, but this is a bug we intend to fix in the future Spectators cannot use items or interact with blocks or mobs (for example, they cannot attack, feed, mount, or trade with mobs)
      • Spectators cannot open their inventory or interact with block UIs like chests (This is not in parity with Java yet)
      • Currently spectators that die drop their inventory, this is a known issue that we want to address User Interface
      • Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger or armor
    • Visibility and Rendering
      • Spectators cannot be seen by mobs or other players except other spectators
      • Spectators appear as a transparent floating head (to those who can see them). The body, arms, legs, armor and held items are not rendered.
      • Currently the transparency does not work correctly for all skin selection types, this is a known issue
      • When playing in first person, spectators do not see their arm or held item
    • Technical
      • Spectators generate chunks as normal (This is not in parity with Java yet)
      • Spectators don’t cause mobs to spawn
    • Spectator Bug Fixes:
      • Custom input mapping for Spectator Mode added Spectators are now unable to attack Spectators are now unable to build Spectators are now unable to drop items
      • Spectators are now unable to use items
      • Spectators are now unable to open inventory
      • Spectators are now unable to interact with the world through input Spectators are now unable to interact with chests or other container UI
      • Spectators no longer fly slowly when entering Spectator Mode from ground Players enter noclip and flying when enabling Spectator Mode
      • Players stop riding, using items, sleeping, and gliding when entering Spectator Mode
      • Double-jump no longer breaks Spectator Mode Fixes:
    • Performance / Stability
      • Fixed several crashes that could occur during gameplay Fixed a crash that could occur during splitscreen play Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
      • Fixed several crashes that could occur on some Marketplace worlds
      • Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted Armor (MCPE-153593)
      • Fixed a crash that could occur when players died while affected by Wither
      • Fixed a crash which could occur when trading with a Villager that last traded with a disconnected player Fixed a crash that would occasionally occur in Villages on iOS
      • Cleaned up leftover biome/block/light memory when leaving a world
      • Fixed an issue that caused Marketplace downloads to get stuck in queue (MCPE-54531)
      • Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (MCPE-156209)
    • Gameplay
      • Fixed an issue that caused the player to take fall damage after getting into a Bed while falling (MCPE-153122)
      • Fixed issue where the Invert Y Axis setting was not working correctly with touch controls
      • The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on ‘Classic’ touch controls (MCPE-151149)
    • World Generation
      • Several improvements to level chunk blending Mobs
      • Mobs do not get stuck into open Trapdoors anymore (MCPE-154106)
      • Fixed an issue causing the Parrot’s head to always face the player while riding the player. We couldn’t handle the constant staring (MCPE-152510)
      • Villagers will no longer begin sleeping while riding something near a Bed
      • Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
      • Trader Llamas can now breed after being fed Hay Bales
      • Trader Llamas will no longer be persistent after being unleashed from the Wandering Trader (MCPE-102302)
    • Blocks
      • Fixed a bug where End Crystal beams would point far above their target blocks
      • Blocks affected by gravity now fall correctly on replaceable blocks (MCPE-152937)
      • Slabs can once again be placed continuously (MCPE-151887)
      • Torches can no longer be placed on Bells Items
      • Fixed incorrect names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522)
      • Fixed a bug where an undamaged tool, such as Pickaxe, when name-changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
      • The recipes for Minecart with Chest/Hopper/TNT are now shapeless
      • Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox (MCPE-135346)
      • Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull (MCPE-149125)
      • Each Minecart variant (Chest/Hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as Chest and Minecart)
    • Graphical
      • Fixed an issue that caused Leads to render on top of Glass (MCPE-145764)
      • Fixed a bug causing the fire animation to flicker when the player is standing in a Lava Cauldron while in Creative mode (MCPE-148999)
      • Fixed an issue that could cause severe visual glitches when using emotes more than once (MCPE-155049)
      • Fixed graphical corruption issues on Android devices (MCPE-155509)
    • User Interface
      • Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
      • Shift-clicking items will once again combine items of same type into a stack (MCPE-153992)
      • Added settings to change duration of notifications
      • The “Submit Feedback” button is now described as a link by Text-To-Speech
      • Added appropriate messaging when there is no internet connection on Xbox devices
      • Fixed enchantment option on Pocket UI Profile not being displayed
      • Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon, and Smithing Table
      • Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
      • Featured Servers message text is no longer centered
      • “Controller lost connection” prompt will now be shown after the world generation screen if a controller was disconnected while on that screen
    • Technical Updates:
      • Updated Add-On Template Packs
      • Updated Add-On templates for 1.19.0 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks Performance / Stability
      • Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and “add”/”remove” events (MCPE-151377, MCPE-151380)
      • Fixed a crash that could occur when attempting to render blocks that rely on biome data Fixed a crash when attempting to access a null entity
      • Fixed a crash in variant related to thrown potions and invalid potion IDs
      • Avoid crashes on certain devices when parsing Molang expressions with many OR or AND operators General
      • Volume instances are now stored in the world, persisting between play sessions
      • Limit path strings and localized ID strings in data-driven blocks to 256 characters
      • Limit the length of crafting tag strings in CraftingTableComponent to 64 characters
      • Limit the number of elements in the material_instancesfield of the BlockMaterialInstancesComponent to 64
      • Limit the number of elements in the conditions
      • and block_filter fields of the BlockPlacementFieldComponent to 64
      • Updated documentation for originand size fields of the minecraft:block_collision and minecraft:aim_collisioncomponents
      • Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete
      • Tied consume animation to consume duration
      • Content errors for data-driven blocks improved to log resource pack, file, and block identifier
      • Limit length of the minecraft:geometryfield of BlockGeometryComponent to 256 characters
      • Updated documentation for specific string types “Localization String”, “Path String”, and “Identifier String” Commands
      • The ‘/spreadplayers’ command will now avoid more hazardous locations
      • Reload command will now discover new function and script files
      • When a Command Block clones itself twice with the ‘/clone’ command, the cloned Command Block will now activate on the first try (MCPE-122188)
      • Command selectors now correctly identify players by name instead of their name tag
      • Title commands fired before a client was done joining will now show instead of being ignored
      • Added the ‘replace entity’ overload to the ‘/loot’ command
      • Fixed an issue with teleporting an entity to a chunk that has not been loaded since before 1.18.30 would result in the loss of that entity
    • Dedicated Server
      • Enabled the Windows Dedicated Server console to read UTF-16 encoded Unicode input (BDS-3791) Mobs
      • Entities that use KnockbackRoarGoal can once again properly use entity filters to determine damage
      • Actor properties can now be applied to player entities. Updated network protocol version to support this (MCPE-129628)
      • Actors using movement prediction will once again teleport smoothly
      • Added in a check to prevent an actor that is a passenger from being ridden by the vehicle it is on, preventing an infinite loop looking for the root vehicle (MCPE-133774)
      • Exposed new data parameter “can_sleep_while_riding” for “minecraft.behavior.sleep”. If set to false, the goal will not start if the mob is riding
      • The is_moving filter now returns the correct value when an actor is moving
      • Added a target_block_filters to “behavior.move_to_block” and “is_waterlogged” filter test to prevent mobs from moving to blocks underwater (MCPE-153783)
    • Fog
      • Updated fog JSON schema to allow distance fog settings to use negative value as ‘fog_start’. Allowing nearby blocks to also be tinted with fog color
      • Added adjustable fog effect that can expand or shrink over time. Users will get the sense of eyes adjusting when going into water
    • Item Components
      • Added new data-driven Item component minecraft: chargeable– Allows the item to be charged (like Apples or Bows) when the use action button is held on_complete – Trigger executed when the items use duration has been completed
    • Molang
      • Avoid clearing temp Molang variables during hand rendering