No Man’s Sky – Version 4.13 patch notes

No Man’s Sky – Version 4.13 patch notes

No Man’s Sky has received yet another update, and the new version, 4.13, is now available to players. Once again, Hello Games is working to resolve a number of problems that have arisen as a result of the most recent update to the Fractal game. At this location, you can also discover information on the previously implemented fixes.

Version 4.13 patch notes

  • We fixed a bug that might have resulted in the erroneous options settings being stored out for choices that are presently not relevant.
  • A bug that caused the text of the “voice to text” choices to be very little smaller than the text of the other Network options has been fixed.
  • Resolved an extremely uncommon bug that prevented certain menu choices from being re-translated when the language setting was changed.
  • We fixed a bug that allowed a number of configuration choices, which normally have no effect on the functionality of the system, to appear in settings where they do not belong.
  • We have resolved an issue that, on certain systems, caused the Basic Complexity option to be wrongly concealed from view.
  • We have resolved an issue that might have prevented the Gamma option from being shown on some devices.
  • When making adjustments to the settings, the “Save Choose” page no longer displays an inaccurate “Go Back” text prompt as a result of a bug that has been fixed.
  • The Hold-to-Confirm option setting now includes an additional degree of control, which gives players the ability to turn off hold-to-confirm for normal interactions while retaining it for damaging acts. Players may also choose to leave hold-to-confirm enabled by default.
  • We fixed a bug that would cause any ongoing changes to the options settings to be deleted if we entered a submenu for the options.
  • We fixed an issue that might cause the highlights of inventory slots to show on top of popups.
  • We took care of an issue that was causing the text to appear wrongly cropped on the primary screen of the spaceship.
  • Resolved a bug in the user interface of the trip milestones that caused text to be cut off at the wrong place.
  • We were able to identify and resolve a problem that prevented the switch build/quick menu option from functioning properly in ships and exocraft.
  • After implementing a patch, there was a problem that caused the Sprint/Scan option to have the erroneous description. This problem has now been fixed.
  • This bug, which caused the contents of the refiner to be lost upon warping out of a freighter, has been fixed.
  • Some rendering errors that were occurring with planetary objects have been fixed.
  • We were able to identify and fix a problem that was causing certain Twitch prize ships to be missing their Vesper Sail.
  • During the Utopia expedition, a problem that may result in the formation of volcanoes in the center of bases that had been previously created has been fixed.
  • We fixed a number of bugs that might have caused the first-person cameras on the exocraft to malfunction.
  • We fixed a rare error that was causing the frontend to display a debug button in unexpected places.
  • An problem that might have prevented the basic screenshots from rendering properly has been fixed.
  • Resolved a bug that caused the patch notes on Switch to display with an inappropriately tiny font size.
  • In the Trace of Metal task, a mission blocker that might have been encountered by Switch players has been fixed.
  • Resolved an issue that caused players on Switch to get an incorrect mission log when attempting to complete Nexus tasks that call for a Quad Servo.
  • While playing Trace of Metal on Switch, a text ID that had not been translated was showing up on the teleport screen. This has been fixed.
  • We have resolved a problem that, when present, might prevent multiplayer freighter bases from synchronizing effectively.
  • Invites to multiplayer groups and friends will now check to see whether the recipient is actively engaged in another activity and provide improved feedback to the person who sent the invitation.
  • performance issues with broken popups relating to technology have been fixed.
  • We fixed a bug that was removing certain information that mod writers consider to be vital.
  • A memory leak that occurred while constantly switching language settings has been fixed.
  • We fixed a bug that might have caused the game to freeze when loading saves that had complex bases.
  • Resolved a crash that occurred very seldom when astronauts discovered new minerals or plants onboard the Space Station.
  • We have fixed a bug that occurred in multiplayer while synchronizing bases.
  • A bug that caused the game to crash when trying to save with a very high number of discoveries has been fixed.
  • Resolved a problem that occurred during the rendering of particles.