Shovel Knight Dig version 1.1.3 patch notes

Shovel Knight Dig version 1.1.3 patch notes

Yacht Club Games announced a new software update for Shovel Knight Dig, which will include a slew of repairs, enhancements, and tweaks. There is currently no release date .

Version 1.1.3 patch notes

  • Changes to the language, controls, and screen scale settings were not saved after restarting.
  • Fix – Updated and resolved Localization issues.
  • Fix – It is no longer possible to softlock the game in Magic Landfill by entering a portal and tossing the Boomerang Shovel.
  • Aqua Mole Knight being trapped in fin shape.
  • Tombola Gem icon persisted into the following dialog box, which was fixed.
  • Repair – Rooms where Gastronomole’s store did not fit correctly.
  • Fix – When utilizing the warp soil and the War Horn in some instances, the player will slide across the screen and create a soft lock.
  • Fix – When electrocuting while in water, certain ambush chambers float.
  • Fix – An uncommon softlock in a Smeltworks sideroom.
  • Fix – In Smeltworks, platforms that were too small for oven artwork were corrected.
  • Fix – Instances when rooms were constructed with insufficient corridors or with indestructible blocks, stopping the player from progressing.
  • Fix – Blueprint spawning issues in Secret Fountain.
  • Fix – A game save error occurred after picking up a buff or relic for the first time.
  • Fix – Improved the time of Chester’s store arrival to better correspond with NPC chatter.
  • Fix – On rare instances, the Blueprints for the Grub Pit and Secret Fountain are missing.
  • Fix – Troubleshooting Aqua Mole Knight and numerous areas of his level.
  • Fix – The cap of Spore Knight might vanish without being launched.
  • Fix – Introductory the pause menu while skipping the opening sequence was possible.
  • Fix – It was possible to leap into a well while rolling on Ballistic Armor, chatting with an NPC, or interacting with a sign, causing the dialog box prompt to remain on screen.
  • Fix – Giant Crab would not activate spike triggers.
  • Fix – While her bag was in the air, Scrap Knight would get stuck on the floor.
  • Fix – During the dream scenes, there was a crash while utilizing the War Horn on certain foes.
  • Fix – While wearing the Burrow Horns and invincible after taking damage, it was possible to collide with Drill Knight’s sprite and do substantial damage.
  • When gems are embedded in Conveyor Dirt, Inverse Repeller will now draw them towards you.
  • Repair – Drill Block – Boneclang is not damaged and is driven into the wall.
  • Fix – After using the Fenix Feather, music would not restart.
  • Fix – Using Fenix Feather caused the screen to darken indefinitely until the scene was restarted.
  • Fix – With the Ballistic Armor on, Shovel Knight could swiftly zoom to the end of a Mushdoom in some situations.
  • Pandemonium Plate now selects among unlocked armors.
  • When using the Boomerang Shovel, a duplicate shovel may emerge when thrown while entering a flip door.
  • Fix – Instances where the Hive Queen was warping in places she shouldn’t have been.
  • Fix – The ‘Dirt Poor’ accomplishment was not activating properly under certain scenarios.
  • Fix – Whisker had the feat ‘True Shovelry.’
  • The feat ‘Order Of Hoarders’ is no longer available on the Main Menu.
  • Fix – After obtaining the Throwing Trowel, the feat ‘Weeding’ will re-lock.
  • Fix – Under some situations, the ‘Penny Pincher’ accomplishment was mistakenly unlocked.
  • Fix – The ‘Hurry Up’ feat utilized profile time rather than game time.
  • Fix – Minor menu and store localization difficulties.
  • Fix – When using Morphlance, you may now break free from being frozen without being attacked again.
  • Fix – Instances where Relics might get caught in ball shape if they landed in a certain manner on a moving platform.
  • Fix – Master Argus’ store sometimes featured blank selections on the initial load of the menu.
  • Fix – The player might throw their Boomerang shovel and lose it while falling down a well, leading them to soft lock when they reached the next chamber.
  • Fix – Bugs with Ratsploders and explosions when contact with collision.
  • Fix – When using the Gusteo Wand or the Comet Collar, Scrap Knight will soft lock.
  • Fix – A issue that allowed Spore Knight to be defeated twice, resulting in a soft lock.
  • Fix – Using the Fenix Feather during certain boss fights will result in a soft lock.
  • Fix – When using Comet Collar or Gusteo Wand on enemies/bosses, they were mistakenly driven through barriers and became unreachable.
  • Repair – Several possible soft locks in hidden chambers.
  • Various ambush chambers were fixed while using the Shadow Cast relic.
  • Resolved instances of duplicate or similar stage signs appearing as level choices.
  • Fix – A duplicate blueprint emerged in Hive shortly after gathering one.
  • Correction – On rare circumstances, gamers may encounter eternally loaded wells with no stage created.
  • Fix – Cases when the backdrop tiles shifted or glitched.
  • Shovel Knight can no longer be killed by falling explosives during a dream scene.
  • Removing explosives in regions that were creating annoyance.
  • Fix – During Enchantress’ unlock route, the bomb door did not appear.
  • Fix – Bubble spawning has been disabled in Capsule chambers to prevent Shovel Knight from dying in a safe location.
  • Fix – Some Secret Fountain chambers were not giving out prizes when they should have.
  • Fix – A bug in a Secret Fountain side chamber prohibited the player from finishing the room puzzle because a crab refused to attack.
  • Fix – When utilizing the Rebuy Loadout option, autoscaling health did not operate.
  • Fix – When petting Altius, quitting to title, and starting a fresh save file, the title-screen camera moved wildly.
  • Fix – In the tutorial, you can no longer unlock a Master Argus challenge.
  • Correction: Shield health was not being regenerated after being damaged in a dream scenario.
  • Fix – When the player possessed two or more rows of health, the shield-break effect was not apparent.
  • Altius cannot now appear twice in the same stage.
  • Hard and regular fixes Side Drill actions were accidentally reversed.
  • Correction – In the language menu, the icons are misaligned.
  • Fix – Leaderboard scores were sometimes reported as a 0 score.
  • Fix – For leaderboard scores, accessories would sometimes not appear.
  • Correction – Gatronomole would sometimes offer duplicate things inside the same level.
  • Fix – Drill Knight Elite Guards will sometimes fail to assault you during an ambush.
  • Fix – Side rooms were adjusted to avoid softlocks.
  • Fix – After buying a Relic Key from Hoofman, the game will remember the transaction.
  • Repair – Localization Issues
  • Fix – Fenix Feather issues creating problems with boss battles under specific settings.
  • Fix – Spore Knight combat now plays the right music track Fix – Removed a phantom option from the campfire hub’s settings screen
  • Fix – When the iris-out effect is active, it is no longer possible to stop the game on the surface. Fix – Autostep is no longer disabled when holding the attack button.
  • Fix – Altius following you no longer results in fewer sideroom options.
  • Fix – When returning from a room transition, floating platforms no longer snap into place. Fix – Occasions when Altius seems to clip into wall art if treasure chests are placed in small spaces.
  • Correction – For end-area sfx
  • Improvement – Secret Fountain level design adjustments regarding side room design, access to closed doors, and gears in cases where it made it almost difficult to reach
  • Smeltworks level design modifications for siderooms that enhance design and minimize unfairness.
  • Room adjustments in Mushroom Mines that eliminate unfair concealed spikes in several areas.
  • Improvement – To minimize difficulty, continual threats were removed at various levels.
  • Text rendering and text effects have been optimized.
  • Improvement – When entering a horizontal chamber in Drill Knight’s Castle, crossbows revive.
  • Added title screen congratulation unlock prompts for both standard and True Endings.
  • Added new text suggestions to assist in discovering the True Ending.
  • Improvement – Added the ability to depart Master Argus’ menu in the camp by pressing the Cancel button.
  • Improvement – When using a drill to fight a Propeller Rat, the drill now stops longer before dropping and does not injure the player as soon as the Propeller Rat is beaten.
  • Added animation flourishes throughout the True Ending questline as an improvement.
  • When trying the True Ending, the player is no longer obliged to talk with Shield Knight.
  • Enhancement – Increased the time it takes bombs dropped by Floorbs to detonate.
  • Enhancement – Special food is now available in your gear menu.
  • War Horn – Improved cooldown and overall damage balance.
  • Fire Blorb’s hitbox has been lowered by 1 pixel per side.
  • Familiars will no longer kill Drill Knight if Shovel Knight is wielding the Omega Driver.
  • Improvement – Feat – The 60-second standoff with the Omega Saw no longer needs the player to have fled the Omega Saw, as long as the Omega Saw is onscreen for 60 seconds.
  • Many sections in Mushroom Mines have been updated to enhance playability.
  • Many Shadow Cast relic enhancements in a variety of rooms.
  • Improvement – If you unintentionally activate a Daily/Weekly Leaderboard flag, you may now cancel it.
  • Improvement – When a move is replaced, a warning for Shovel Master is shown.
  • Enhancement – Animation enhancements for high-FPS displays.
  • Changed the sorting priority on moving platforms so that they no longer clip inappropriately with backdrop art.
  • Adjustments to the Spore Knight boss battle
  • Enhancement – Secret Fountain level design changes
  • Improvement – If your controller goes unplugged, the game will now halt.
  • Drill Capsule now favors player proximity with long-reaching weaponry.
  • Change – When you strike someone in ball form while wearing the Ballistic Armor, Shovel Knight will now be pushed back.
  • Change – Final Guard now only gives three items, decreases the quantity of gems saved, and reduces damage received somewhat.
  • Change – Master Argus now only provides two things.
  • When using Whisker to warp, the maximum health is now set to 6 when skipping a level.
  • Adjustment – Reduced the likelihood of products arriving in Gastronomole’s store to avoid duplicates.
  • Millbug adversary was made simpler to defeat by shortening the spinning period by one second.
  • Changed the quantity of Gems that Drill Soldier might drop.
  • Adjustment – In Smeltworks, lava wells have a lower likelihood of producing.
  • Adjustment – Changes to the overall HPaccumulation balance.
  • Side Drills now deliver 1 damage instead of 2.
  • Drill Knight Castle – Conveyor Dirt was moving too quickly; it is now traveling at the proper pace.
  • Change – If the run was initiated by Whisker, Shovel Knight will not unlock levels.

About Shovel Knight Dig

When Drill Knight and his nefarious digging crew destroy Shovel Knight’s tranquil camp and take his wealth, he gets his trusty Shovel Blade and begins tunneling after them!

Meet new friends and opponents, travel to unusual regions, and arm yourself in your mission to protect the whole country from falling under your feet! Shovel Knight Dig, an all-new Shovel Knight adventure, has you jumping, slashing, and digging your way down an ever-changing pit of mystery!

Features:

  • A brand-new presentation with a brand-new Shovel Knight narrative! When Drill Knight and his nefarious digging crew destroy Shovel Knight’s tranquil camp and take his wealth, he gets his trusty Shovel Blade and begins tunneling after them!
  • The original Shovel Knight adventure, with high-quality pixel visuals and music. The most believable Shovel Knight environment ever is created with fluid motion, scaling, rotation, and parallax!
  • Every journey is unique! Shovel Knight Dig levels were painstakingly constructed before being stitched together utilizing unique generating algorithms for endless replayability.
  • Jump, slash, and dig your way down in a whole new path! Rely on your trusted Shovel Drop, then use the all-new Speed Shovel mechanics to dig through large swathes of soil.
  • As you sink into the earth’s depths, you will gain power and fortune. Return with unfathomable wealth to further outfit Shovel Knight, unlocking permanent items and upgrading your Shoveling equipment.
  • New Knights, characters, and opponents abound, so don’t worry! Shovel Knight Dig contains Shovel Knight’s trademark storyline, comedy, and perhaps some recognizable characters.
  • Another heart-pounding soundtrack in a new style by great pianist Jake Kaufman!
  • The first cooperation between Yacht Club Games and pixel masters Nitrome!

Shovel Knight Dig is now available digitally on the Nintendo Switch eShop.