Sonic Frontiers seems to use AMD’s FSR image upscaling

Sonic Frontiers seems to use AMD’s FSR image upscaling

Sonic Frontiers may join other of Nintendo’s first-party games in using AMD’s open source FSR picture upscaling method.

Several additional Nintendo Switch titles, like Nintendo Switch Sports and Splatoon 3, make advantage of the technology. Life is Strange: True Colors, Square Enix’s latest Nintendo Switch adaptation, also makes use of the technology. Sonic’s newest 3D adventure is anticipated to utilise FSR 1.0, which is Spatial Upscaling, rather than the more complex and more expensive FSR 2.0. The technique provides a minor visual enhancement without compromising performance.

About Sonic Frontiers 

Sonic the Hedgehog’s next journey will see worlds merge.

Accelerate to unprecedented heights and experience the excitement of high velocity open-zone freedom like no before. Battle formidable foes as you race across the Starfall Islands’ many environments, which include thick woods, cascading waterfalls, scorching deserts, and more!

Sonic Frontiers was released for the Nintendo Switch and other platforms on Tuesday, November 8th.