WWE 2K18 is heavyweight champion storage

WWE 2K18 is heavyweight champion storage

More and more physical games for the Nintendo Switch are releasing and that is a good thing. But you did not read the title and think that was what were going to talk about, nope you’re right.

Many of those physical titles require an additional download. Sometimes it’s a small Day One patch or the like, but sometimes it’s a hefty download next to your physical cartridge. Let’s call NBA2K18 and DOOM as an example.

Table of Contents (TOC)

WWE 2K18

WWE 2K18 (gosh another 2K title) is such a game, but that makes it just plain out ridiculous. The game itself is 32GB, 24GB of which you will have download when you buy the physical version.

2K Games has made the choice to use an 8GB cartridge to offer the game just as expensive as on other platforms. Even for the non rocket scientists among us that means 2/3 of the game you should download.  For this game there is no way around it … you HAVE to use a micro-SD.

We have already said in previous statements that we get it but we wish it was different.

Why this is a problem

For those who have a reasonable library on the Switch. Currently the largest commercially available micro-SD card is 256GB in size. We are not counting the 400GB Sandisk on purpose because it is  price-technically just as expensive as a second Nintendo Switch. A 256 GB can be purchasedd for 100 euros but still; you buy your games physically for a reason but with games with such demands after 10 of them you would need another additional micro-SD. This simply can not be the intention for the Nintendo Switch.

We also do not see ourselves working with a USB HDD for the portable Nintendo Switch even if the future might make that at all possible. There must be a way in which games can be viable in the eyes of developers without having to push the player into a corner-turnbuckle when it comes to storage.