Xenoblade Chronicles 3 – Version 1.3.0 patch notes

Xenoblade Chronicles 3 – Version 1.3.0 patch notes

At the most recent Nintendo Direct presentation, the company revealed that the third wave of content for the Xenoblade Chronicles 3 Expansion Pass will be available on February 15th. As expected, the latest batch of downloadable content has now been made available.

Version 1.3.0 patch notes

  • The launch of a new wave of downloadable content from Nintendo always coincides with an update for the core game itself being made available by Nintendo. The latest version of Xenoblade Chronicles 3, which was released by Nintendo, is 1.3.0. In addition to changes made in preparation for the launch of the next DLC wave, this update includes a number of bug fixes. You’ll find the whole patch notes further down the page.
  • Extra Capabilities and Capabilities
  • Compatibility with the third wave of the Expansion Pass has been added.
  • Bug Fixes
  • There was a problem where certain enemy models were put in areas where the name of the enemy did not match the enemy. This has been fixed.
  • There have been instances when certain Testudos have been referred to be “Armadillo,” and some Armadillos have been referred to as “Velites,” respectively.
  • We fixed an issue that prevented players from unlocking some appearances when they advanced from Class Rank 9 to Class Rank 10, even after completing the final fight.
  • In the case that this has already happened to you, installing the update will resolve the problem and unlock the appearance for you.
  • There was a problem when finishing the Roald, Fla’ran, or Zooza Collectopedia entries would lead them to show the original award. This problem has been fixed.
  • Resolved an issue in which, while playing Challenge Battles, decreasing the level of Effects in the Audio Settings menu would still result in the sounds of combat and footsteps being heard as relatively loud.
  • There was a bug that caused party members to be constantly knocked out and revived if they slid down a rope using a precise time pattern. This has been fixed.
  • There was a bug that caused the Battle Menu to show after starting the game if the player pressed buttons at a precise time while the game was loading the screen. This has been fixed.
  • A problem has been fixed in which fulfilling Mio’s Chain Command would not result in a reduction in the amount of hatred felt by Attackers and Healers.
  • Several bugs have been fixed to make the overall gaming experience better.

About Xenoblade Chronicles 3

The phrase “fighting to live…and living to fight” comes to mind.

This game will transport players to the planet of Aionios, which is inhabited by two countries that are at odds with one another. This game will bring together the futures of Xenoblade Chronicles and Xenoblade Chronicles 2.

Keves is the name of the country that pioneered the development of mechanical technology. Their armies are made up of troops that are mostly built of different types of fighting vehicles. They make use of tiny mobile weapon units, which are controlled by troops mounted atop the vehicles.

Agnus is the name of a country that excels in ether, a kind of magical technology. Their armed forces are organized around troops that are experts in ether fighting, and they engage their foes with tiny, mobile, autonomous weaponry that are powered by ether technology.

Six soldiers, each coming from one of these countries, will play important roles in an epic story whose overarching theme is life.