Digital Foundry – Crisis Core: Final Fantasy VII Reunion – Tech analysis

Digital Foundry – Crisis Core: Final Fantasy VII Reunion – Tech analysis

Crisis Core: Final Fantasy VII Reunion has received a more in-depth examination from Digital Foundry, which included an examination of technical aspects such as frame rate and resolution. This entails the inclusion of certain information that is unique to Nintendo Switch.

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Digital Foundry – Crisis Core: Final Fantasy VII Reunion highlights

  • Now constructed with the Unreal Engine 4
  • Complete visual overhaul in comparison to the PSP version originally released
  • Redesigned both the characters and the settings
  • There is more attention to geometric detail today
  • Textures with a high resolution and normal maps
  • Additional graphical improvements have also been included in recent versions.
  • The game continues to make use of the original game’s framework.
  • The vast majority of the animation work for cinematic scenes was carried over from the original.
  • There has been extensive recycling of environmental artwork.
  • Even after being updated with fresh textures and the occasional geometric feature, the interiors and exteriors of many buildings might still have a boxy and uninteresting appearance.
  • The more lifelike settings have all been recreated from scratch with more intricate models and a higher degree of detail.
  • The shading on vegetation may not always seem to its best.
  • The grass does not have an ambient occlusion pass.
  • The majority of the FMV segments in the PSP version were recycled from the original
  • The video quality of FMV has become better, although it may still seem cluttered at times.
  • The CG that was utilized for various attacks has been completely redesigned
  • A significant advance in comparison to the first version in every respect
  • In general, the aesthetics are more straightforward when compared to the Final Fantasy VII Remake.
  • The Switch version works well.
  • The Crisis Core: Final Fantasy VII Reunion Switch game is aiming for a resolution of 720p when it is docked.
  • It’s possible for dynamic resolution to bring it down to 576p.
  • The game seems to use an upsampling technique of some kind.
  • Portable mode also targets 720p
  • Can drop to 432p
  • The Nintendo Switch version of Crisis Core: Final Fantasy VII Reunion will run at 30 frames per second.
  • In most cases, achieves this goal
  • Despite this, frame pacing may sometimes be a jumbled mess.
  • The version for Switch has all of the essential rendering capabilities.
  • The gamma settings on Switch seem to be somewhat different from those on PS5 in several respects.
  • The Switch version is comparable to the current generation, but with a number of significant cuts.
  • There are some relatively insignificant variations in the quality of certain environmental assets.
  • Switch suffers from lower levels of foliage density.
  • Reflections of the screen’s space on On certain things, the switch design might appear a little bit chaotic.
  • There is a noticeable drop in depth of field quality on Switch
  • Real-time shadow mappings are missing from the majority of the game’s outdoor zones.

About CRISIS CORE –FINAL FANTASY VII– REUNION

CRISIS CORE –FINAL FANTASY VII– REUNION is a remaster of the original CRISIS CORE –FINAL FANTASY VII-, featuring a complete HD graphics overhaul, a remastered soundtrack, a reimagined user interface, and an updated combat system. CRISIS CORE –FINAL FANTASY VII– REUNION will be available on PlayStation 4, Xbox One, and PC.

Zack Fair, a young Shinra SOLDIER operator with lofty goals, is the protagonist of this prequel that takes place seven years before the events of FINAL FANTASY VII (1997).

Zack has been given the mission of locating a SOLDIER 1st Class agent by the name of Genesis Rhapsodos who has gone missing. However, as his journey progresses, he learns the sinister truth about Shinra’s research and the monstrosities that are produced as a result of them. Characters from the FINAL FANTASY VII franchise, such as Cloud, Sephiroth, Aerith, and others, make appearances in this installment of the franchise’s video game series.