Melty Blood: Type Lumina – Version 1.4.1 patch notes

Melty Blood: Type Lumina – Version 1.4.1 patch notes

The most recent patch for Melty Blood: Type Lumina is now available for download, increasing the overall game’s version number to 1.4.1. The update, which was published the previous year for other platforms and has now finally been delivered to Switch, addresses certain difficulties that were encountered with the two most recent characters to be introduced to the game, in addition to addressing some other basic bugs.

Version 1.4.1 patch notes

  • The Count of Monte Cristo is referred to as.
    • The problem that caused End Flame – Fallen Angel to draw an opponent even if it did not touch an opponent at the edge of the screen has been fixed.
  • Ushiwakamaru
    • Rapid Beat no longer draws the opponent at the edge of the screen even if it does not strike the opponent at the edge of the screen due to an issue that has been fixed.
    • There was a glitch that caused the Moon Skill Usumidori – Heavenly Blade Steps to draw the opponent even if it did not strike the opponent who was at the edge of the screen. This has been fixed.
  • The following flaws in the system have been corrected:
    • SINGLE PLAY
      • A short-term solution has been developed for an issue that, under some circumstances, results in the termination of force during pre-battle staging.
    • Shield
      • There was a glitch wherein, while shielding specific strikes, the scenario may be somewhat different depending on whether the player was using 1P or 2P. This issue has been fixed.
    • Other minor issues have been fixed.

About Melty Blood: Type Lumina

It’s a new beginning for Melty Blood.

The visual romance book Tsukihime served as the inspiration for a series of 2D fighting games developed by TYPE-MOON, and this entry is the most recent installment in that series.

The curtain is raised once again on tense fights that are being fought by well-known characters from Tsukihime, which translates to “A piece of blue glass moon.”

Completely Reimagined Narratives, Visuals, and Characters

Discover an all-new universe created by scenario writer Kinoko Nasu for the MELTY BLOOD series, which is based on the events of Tsukihime, which translates to “A piece of blue glass moon.”

Each game has a distinct atmosphere because to the individual tale events that occur for each character, which adds to the overall experience.

The visuals have been upgraded to HD quality, and animation sequences created by A-1 Pictures have been included into the game’s special moves.

Dialog is completely spoken and will vary based on which characters are brought into combat. This will provide additional insight into the interpersonal interactions between the characters.

Legendary Conflict Platforms

Utilize some of Melty Blood’s defining gameplay concepts, such as Aerial Combos, Shields, Magic Circuits, Arc Drives, and Last Arcs, together with a couple of the game’s brand-new, very effective moves that fall under the Moon Skill system. On top of that, an all-new simple control system has been implemented to make the intense battles a little more manageable, while also maintaining a balance that will allow both experienced veterans and new players alike to fully enjoy the world of Melty Blood. This was done in order to keep the game accessible to a wide range of players.

Fights fought online with rollback versions of the netcode

Rollback netcode is used in MELTY BLOOD: TYPE LUMINA to ensure consistent gameplay in online bouts against other players.

Capabilities for Extensive Personalization and Display of Galleries

You may personalize your character’s combat attire as well as their title and profile symbol. They may also be utilized in matches played over the internet!

In the gallery, you may collect many types of media, including opening cinematics, music tracks, voices, pixel art, and more. In addition to that, you will get the opportunity to see guest artworks that were done by artists that are associated to TYPE-MOON publications.