Retail Super Mario Odyssey analysis by Digital Foundry

Retail Super Mario Odyssey analysis by Digital Foundry

Now that Super Mario Odyssey has become out for the public, NintendoReporters has finally been able to get it hands on it (we bumped into a little delay due to PostNL problems), Digital Foundry has looked at the retail version.

The technical side of Super Mario Odyssey has been looked at by Digital Foundry a number of times. Because we are quite big fans of Digital Foundry, they are hard but honest, of course we want to share their latest analysis with you all.

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Een aantal dingen die we snel willen uitlichten zijn; Super Mario Odyssey maakt onder andere gebruik van een variabele resolutie om zo de framerate zo stabiel mogelijk te houden en NPC’s worden gewisseld van 3D naar 2D als ze meer uit zicht zijn.

Het nieuwste avontuur van onze favoriete Italiaan perst dus enorm veel uit de Nintendo Switch.

A number of things that we want to highlight quickly are: Super Mario Odyssey for example uses a variable resolution to keep the framerate as stable as possible and switches NPCs from 3D to 2D if they get more out of sight.

The newest adventure of our favorite Italian pushes the Nintendo Switch hardware quite a bit.

Own feedback

We spent our first hours yesterday on Super Mario Odyssey and the experience is in one word; great! In addition, we can not detect any problem in a 10-hour  (docked) session.

In the coming days, we will spend a lot of time in the game so that we can give it a full review as soon as possible. If we run into any issues whatsoever  we will take it into account in the review.

How is your experience of Super Mario Odyssey thus far? Or if you do not have the game yet … say what … go get that game now and play it!!