Digital Foundry – Nintendo Switch OLED dev kit 8GB RAM, standaard 6GB, retail 4GB

Digital Foundry – Nintendo Switch OLED dev kit 8GB RAM, standaard 6GB, retail 4GB

Digital Foundry ontdekte van ontwikkelaars dat de Nintendo Switch OLED-ontwikkelkits 8 GB RAM (random access memory) bevatten.

De ontwikkelkits voor de huidige Nintendo Switch-modellen bevatten 6 GB RAM. Er moet echter worden opgemerkt dat alle Nintendo Switch-eenheden voor consumenten en winkels slechts 4 GB RAM hebben en zullen blijven hebben.

Het team van Digital Foundry wijst er ook op dat het onwaarschijnlijk is dat we een net iets krachtigere Nintendo Switch-vernieuwing van de middengeneratie zullen krijgen.

Digital Foundry – Nintendo Switch OLED-hoogtepunten

So, for Nintendo and indeed game developers, the Switch OLED model is very much business as usual, to the point where the platform holder is telling game makers that no new development kits are essential for making games and there are no new technical requirements that require changing standard Switch iconography in-game to accommodate the new model.

On top of that, games running on Switch OLED have no idea they are running on anything other than a standard unit – Nintendo’s developer documents reveal that there is no way for their games to query the system, to figure out whether they are running on Switch OLED or not. With that said, the firm does recognise the need for developers to test their games on the new screen.

With that in mind, a new ADEV development model is being made available to co-exist alongside the existing SDEV and EDEV versions. For reasons undisclosed by the Nintendo, this machine ships with 8GB of onboard memory compared to the 6GB in the other development models and the 4GB of all retail units.

With the Switch approaching four-and-a-half years in the market, it now seems almost certain that Nintendo will not deploy a mid-generation refresh in the mould of the DSi or the New 3DS and its offshoot models. With prior handhelds, the platform holder introduced new specs and the ability for developers to tap into extra horsepower, even if developer take-up for the extra power ended up being rather slight. That does not seem to be the case for its most modern machine.

There has been disappointment that Switch OLED isn’t Switch Pro – or features any performance advantages at all – and that is a shame because the longer this generation continues, the more obvious the machine’s challenges as a docked home console become.

Ik vraag me af hoe lang de levenscyclus van de Nintendo Switch zal zijn, begrijp me niet verkeerd, de console is geweldig. Maar de kloof met anderen wordt alleen maar groter en dat wordt een steeds groter probleem voor cross-platformtitels.