Hazelnut Bastille prequel Dawnthorn onthuld

Hazelnut Bastille prequel Dawnthorn onthuld

Aloft Studio heeft recent een spel voorvoegsel aan Hazelnoot Bastille onthuld, waarmee de backersgratis aan de slag kunnen!

De Hazelnut Bastille Kickstarter-campagne werd gelanceerd op 23 oktober, die ik helaas niet kende. Maar wat maakt dit nog erger; een paar dagen voor de campagne op Kickstarter eindigde de ontwikkelaar ook een prequel in Dawnthorn.

‘Dawnthorn’ speelt zich af in hetzelfde universum als Hazelnoot maar wordt gepresenteerd in een 8-bits vorm.


Via de Kickstarter-update door Aloft Studio;

Dawnthorn is announced! But what is it?

Dawnthorn is a standalone prequel to Hazelnut Bastille, set in the same universe as Hazelnut, but in an 8bit character! It is almost like the game that would have come before Hazelnut, during the NES generation!

Dawnthorn is built in the same engine as Hazelnut, and features many of the same enemies and items, but as totally different 8bit versions! It also features a lot of content completely unique to itself, and an entirely different overworld and dungeon list! The overworld will be overbrimming with secrets to find!

The story focuses on the adventures of the hero who wieled the eponymous sword before the events of Hazelnut, a hero everyone remembers but no one can quite name…

Dawnthorn is projected to be a full length game at around 12-15 hours to complete, and is likely going to be available Spring of 2019! It should come to Windows / Mac / Linux to start, and possibly the Switch and PS4 if it does well enough at initial release!

Best of all, Backers of Hazelnut will get Dawnthorn as a digital copy for no extra cost, if they have backed at 5 USD or more! This also includes the 50 USD tier!

But Why is Dawnthorn?

  • Dawnthorn is a project that we worked on during our down hours working on Hazelnut, in secret
  • It is built in the same engine, and it is a way for us to stress test this engine for a full release, but in a project that requires less work to prepare; this will allow us to make the Hazelnut Release as smooth as possible later!
  • We will have the experience of releasing Dawnthorn to Steam, so we will be veterans at it for Hazelnut’s release!
  • Any bugs or engine issues or input issues we catch during the Dawnthorn release can be fixed in the Hazelnut engine so they are already accounted for
  • The project may make a bit of money, which will further help us make Hazelnut as good as it can be, which means everyone wins!
  • The NES is COOL
  • Dawnthorn was the project that Hazelnut was originally conceived to be, before it grew to be what it is today! Going back and making Dawnthorn as it was meant to be became a fun side project!

Ik ben een beetje teleurgesteld dat ik deze Kickstarter nog niet kende … omdat de campagne tot de 29e liep. Maar gelukkig deed deze het goed. Als iemand ons kan vertellen hoe we er nog steeds gebruik van kunnen maken … dan horen we het graag!