Hoe Skyrim Breath Of The Wild beïnvloedde

Hoe Skyrim Breath Of The Wild beïnvloedde

Toen The Legend of Zelda: Breath of the Wild zich in een vroege ontwikkeling bevond, had het team gezegd dat ze invloeden uit de open wereld van Bethesda’s, The Elder Scrolls V – Skyrim, hadden getrokken.

In een recent interview met GameSpot, hebben The Legend of Zelda: Breath of the Wild producer Eiji Aonuma en gamedirecteur Hidemaro Fujibayashi onthuld dat ze allebei Skyrim speelden om de uitdaging te vinden om een gigantisch open wereldspel te maken.

BOTW Team over Skyrim

In the past I’ve also actually said that I have played Skyrim, so it’s not necessarily that I don’t play games, Aonuma stated. But we don’t look at it from, ‘Oh, what kind of things can we take from this game?’ It’s more of like, ‘How can we prepare for this? What should we expect from games like this?’

And so we also think about how many people we might need, or how we can make it improved, or with the number of people, he continued. We would collect data and then work and see what worked, what didn’t.

I don’t actually myself play a lot of other games, Fujibayashi explained through a translator. I obviously am well versed in them, I know what’s happening in them. But this ending up in this kind of bigger open world really started from the prototype stage where, just kind of naturally by virtue of what we wanted to do in this game, we started to realize that we absolutely do need this bigger open world in order to make the kind of game that we wanted.

Het is nog steeds erg interessant om te zien hoe titels van andere bedrijven nog steeds een solide franchise als The Legend of Zelda kunnen beïnvloeden. Zijn er nog dingen van Skyrim die je graag had willen zien overgebracht naar Breath of the Wild?