Nintendo’s idee om Star Fox toe te voegen aan Starlink: Battle For Atlas

Nintendo’s idee om Star Fox toe te voegen aan Starlink: Battle For Atlas

De Fox McCloud en Star Fox-samenwerking in de Nintendo Switch-versie van Starlink: Battle For Atlas van Ubisoft was een enorme verrassing voor Nintendo-fans en het bleek vooral het idee van Nintendo te zijn.

Het nieuws werd onthuld door Kotaku is een langdurig interview met Laurent Malville, die de creatieve directeur van het spel is.

Kotaku – Laurent Malville interview

We were like “Wow, incredible!”…to present to Nintendo. So I did the demo and at the end of the presentation, I remember one of the representatives asking us “Are you OK if I come back with more people?” and we were like “Yes, please! We’re here to show the game to as many people as we can!” – and so they came back two times, three times, four times, and they came back with incredible people – so we had the director of Mario Odyssey was there and we had the director of ARMS and Mario Kart and more like… “OK..” two times, three times… up to five times, and the fifth time that they came it was with Reggie Fills-Aime and so on. So I’ll let you imagine… we’re like ‘OK… what’s happening?’”

Malville en zijn team hadden een indruk gemaakt.

Several weeks later we learn from Ubisoft HQ in Paris that we were invited to present Starlink to Nintendo HQ, to Mr Miyamoto and the original Star Fox team, and it was not only to present Starlink but also to present what the collaboration between Nintendo and Ubisoft would look like with Fox.

Dus de samenwerking was het idee van Nintendo?

As far as I know yes – maybe HQ had talked together with Nintendo, I don’t know about that part, but as far as we know yes. It’s after them seeing the game at E3 and then them inviting us to Kyoto that it started for us.

video
play-rounded-fill

Wel, maakt het echt uit wiens idee het was? Al met al past de mix gewoon op zo’n goede manier.