President en CEO van Platinum Games, Kenichi Sato, nam de blog van het bedrijf mee om de release van hun eerste in eigen beheer uitgegeven spel te herdenken; The Wonderful 101: Remastered.
De reden waarom het zo’n groot probleem is, is dat het betekent dat ze de volledige controle over het spel hebben vanaf de marketing, verkoop, enz. zonder toevlucht te nemen tot een uitgever.
Mr. Sato’s verklaring
Hi! PlatinumGames President and CEO Kenichi Sato here again.
The Wonderful 101: Remastered, our first self-published game in our 14 years as a company, is now on sale! As I write this, it’s available as a digital download in North America and Europe, though it won’t be in Japan until June 11, and physical releases are coming later. (Please see here for more information on the release schedule.)
It may be hard to see why this is such a major milestone for us. After all, PlatinumGames have put out more than a dozen games. So what makes this one so special? What makes it a “first” for us? Well, for all our other games, we’ve only been the developer – with other partners handling sales, publicity, and everything else that goes along with publishing a game. The original release of The Wonderful 101 was no different: we at PlatinumGames developed the game, and then Nintendo published it on the Wii U.
The Wonderful 101: Remastered sees that classic Platinum title reworked for modern platforms: Nintendo Switch, PlayStation 4, and PC via Steam. For this release, we’ve taken publishing and promotion into our own hands for the very first time. That’s why this release is such a big moment in our company history.
It’s a major step for us, and one that brings us that much closer to all of our fans.
Our mission as a company, our main goal as we make all of our games, is to become the number one developer for player satisfaction. That goal won’t change. Publishing our games ourselves deepens our connection to our players. It lets us get our message out to players even before games come out, it lets us put our games where players can get them, and it lets us hear players’ voices directly when they go looking for support.
All of this ties into the dream of player satisfaction that we’ve had since day one. In the past, we’ve devoted ourselves entirely to development, rather than split our resources with publishing before we were ready. But we’ve been building our self-publishing foundations up, little by little, and the time has finally come. The Wonderful 101: Remastered is the culmination of that resolve, the hard work of our staff, and cooperation from platform holders. I truly hope you’ll play and enjoy it.
We’re already thinking about self-published games to come. But don’t take that to mean we’re going to stop working with other publishers, too! That will continue as well.
Becoming number one in player satisfaction means making fun games. It means doing our best to get them to you. It means listening to your voices and aiming to put a smile on your face. And I think we’re poised to get there.
Until next time!