Digital Foundry – Fire Emblem Warriors: Three Hopes tech analyse

Digital Foundry – Fire Emblem Warriors: Three Hopes tech analyse

The tech-focused team at Digital Foundry’s latest project is the upcoming Fire Emblem Warriors: Three Hopes.

They are happy to say that the game runs much better than Hyrule Warriors: Age of Calamity, which I know a lot of people had trouble with. Austin noticed in our review that Fire Emblem Warriors: Three Hopes just feels a lot smoother, which makes the game a lot better all around.

The overall tech performance isn’t groundbreaking because it’s based on hardware from 2017, but you’re guaranteed to have a good time. Fire Emblem Warriors: Three Hopes has a dynamic resolution that is around 810p docked and 540p in handheld mode. Because of this, the game sometimes runs at more than 30fps, but Digital Foundry says it would be better if the frame rate was locked at 30fps for consistency.

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Digital Foundry – Fire Emblem Warriors: Three Hopes highlights

“Three Hopes is much more stable than Age of Calamity and runs at more than 30 frames per second. This is made possible by a similar dynamic resolution of 810p docked (and 540p portable), but with weak anti-aliasing and poor texture filtering. The texture filtering isn’t great because there are a lot of flat, open spaces, and the anti-aliasing isn’t great because the game looks like an anime.

For example, the thin black lines around characters would be much better with TAA. But the higher frame rate does make the game feel better to play, and it stays better even when special attacks are used, which slowed down the game in Age of Calamity. This is true both when the device is docked and when it is being carried around. This means that the dynamic resolution is often also higher.

“The game would feel a lot smoother with a 30fps limit, but if we ever get a Switch successor that can run the same games better, Three Hopes would be a good candidate to reach a solid 60fps.”

“There’s the technology that runs these games. This studio has made so many games over the years, and their work has gotten better in some ways, but the technology feels like it needs to be updated. The performance, the quality of the rendering, and the animation work could all be better.”